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VMD (current) File List

Here is a list of all files with brief descriptions:
androidvmdstart.C [code]Android platform specific application startup code
androidvmdstart.h [code]Android platform specific application startup code
Animation.C [code]The Animation class stores pointers to Timestep objects that contain atomic coordinates and related time-varying data
Animation.h [code]The Animation class stores pointers to Timestep objects that contain atomic coordinates and related time-varying data
ArtDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to the ART ray tracer
ArtDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to the ART ray tracer
Atom.h [code]Class containing fundamental (required) atomic properties, topology information, and associated macros
AtomColor.C [code]Parse and maintain the data for how a molecule should be colored
AtomColor.h [code]Parse and maintain the data for how a molecule should be colored
AtomLexer.C [code]
AtomParser.C [code]
AtomParser.h [code]
AtomRep.C [code]
AtomRep.h [code]
AtomSel.C [code]
AtomSel.h [code]
Axes.C [code]
Axes.h [code]
BaseMolecule.C [code]Base class for all molecules, without display-specific information
BaseMolecule.h [code]Base class for all molecules, without display-specific information
Benchmark.C [code]
Benchmark.h [code]
BondSearch.C [code]
BondSearch.h [code]
CaveDisplayDevice.C [code]
CaveDisplayDevice.h [code]
CaveRoutines.C [code]
CaveRoutines.h [code]
CaveScene.C [code]Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice
CaveScene.h [code]Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice
cmd_animate.C [code]
cmd_collab.C [code]
cmd_color.C [code]
cmd_display.C [code]
cmd_imd.C [code]
cmd_label.C [code]
cmd_material.C [code]
cmd_menu.C [code]
cmd_mobile.C [code]
cmd_mol.C [code]
cmd_mouse.C [code]
cmd_parallel.C [code]
cmd_plugin.C [code]
cmd_profile.C [code]
cmd_render.C [code]
cmd_spaceball.C [code]
cmd_tool.C [code]
cmd_trans.C [code]
cmd_user.C [code]
cmd_util.C [code]
cmd_videostream.C [code]
cmd_vmdbench.C [code]
CmdAnimate.C [code]
CmdAnimate.h [code]
CmdColor.C [code]
CmdColor.h [code]
CmdDisplay.C [code]
CmdDisplay.h [code]
CmdIMD.C [code]
CmdIMD.h [code]
CmdLabel.C [code]
CmdLabel.h [code]
CmdMaterial.C [code]
CmdMaterial.h [code]
CmdMenu.C [code]
CmdMenu.h [code]
CmdMol.C [code]
CmdMol.h [code]
CmdPlugin.h [code]
CmdRender.C [code]
CmdRender.h [code]
CmdTrans.C [code]
CmdTrans.h [code]
ColorFltkMenu.C [code]
ColorFltkMenu.h [code]
ColorInfo.C [code]
colvar.C [code]
colvar.h [code]
colvar_UIestimator.h [code]
colvaratoms.C [code]
colvaratoms.h [code]
colvarbias.C [code]
colvarbias.h [code]
colvarbias_abf.C [code]
colvarbias_abf.h [code]
colvarbias_alb.C [code]
colvarbias_alb.h [code]
colvarbias_histogram.C [code]
colvarbias_histogram.h [code]
colvarbias_meta.C [code]
colvarbias_meta.h [code]
colvarbias_restraint.C [code]
colvarbias_restraint.h [code]
colvarcomp.C [code]
colvarcomp.h [code]
colvarcomp_angles.C [code]
colvarcomp_coordnums.C [code]
colvarcomp_distances.C [code]
colvarcomp_protein.C [code]
colvarcomp_rotations.C [code]
colvardeps.C [code]
colvardeps.h [code]
colvargrid.C [code]
colvargrid.h [code]
colvarmodule.C [code]
colvarmodule.h [code]
colvarparse.C [code]
colvarparse.h [code]
colvarproxy.C [code]
colvarproxy.h [code]
colvarproxy_vmd.C [code]
colvarproxy_vmd.h [code]
colvarproxy_vmd_version.h [code]
colvars_version.h [code]
colvarscript.C [code]
colvarscript.h [code]
colvartypes.C [code]
colvartypes.h [code]
colvarvalue.C [code]
colvarvalue.h [code]
Command.h [code]
CommandQueue.C [code]
CommandQueue.h [code]
CoorData.h [code]
CoorPluginData.C [code]
CoorPluginData.h [code]
CUDAAccel.C [code]VMD CUDA GPU and topology enumeration and management interface
CUDAAccel.h [code]VMD CUDA GPU and topology enumeration and management interface
CUDABench.cu [code]Short benchmark kernels to measure GPU performance
CUDAClearDevice.cu [code]CUDA utility to test and clear GPU memory systems to known values
CUDADispCmds.cu [code]GPU-native VMDDisplayList display command buffer packing routines
CUDAFastPBC.cu [code]CUDA kernels for fast PBC wrapping
CUDAGaussianBlur.cu [code]CUDA kernels for Gaussian blur filtering of 3-D volumes
CUDAGaussianBlur.h [code]CUDA kernels for Gaussian blur filtering of 3-D volumes
CUDAKernels.h [code]CUDA kernels and utility functions used by the CUDAAccel and throughout VMD
CUDAMarchingCubes.cu [code]CUDA implementation of Marching Cubes
CUDAMarchingCubes.h [code]CUDA implementation of Marching Cubes
CUDAMDFF.cu [code]CUDA kernels for computing simulated cryo-EM density maps, cross correlations, and other MDFF-related calculations
CUDAMDFF.h [code]CUDA kernels for computing simulated cryo-EM density maps, cross correlations, and other MDFF-related calculations
CUDAMeasureQCP.cu [code]CUDA Quaternion Characteristic Polynomial calculation
CUDAMeasureQCP.h [code]CUDA Quaternion Characteristic Polynomial calculation
CUDAMeasureRDF.cu [code]CUDA kernels for calculating radial distribution function histograms
CUDAOrbital.cu [code]CUDA Orbital kernels for computing molecular orbital amplitudes on uniform grids
CUDAOrbital.h [code]CUDA Orbital kernels for computing molecular orbital amplitudes on uniform grids
CUDAParPrefixOps.cu [code]High-level CUDA parallel prefix (scan) operations (sum, min, max, ...) (wrapping CUB, Thrust, etc)
CUDAParPrefixOps.h [code]High-level CUDA parallel prefix (scan) operations (sum, min, max, ...) (wrapping CUB, Thrust, etc)
CUDAQuickSurf.cu [code]CUDA accelerated QuickSurf gaussian density and surface calculation
CUDAQuickSurf.h [code]CUDA accelerated QuickSurf gaussian density and surface calculation
CUDASegmentation.cu [code]CUDA scale-space variant of Watershed image segmentation intended for use on 3-D cryo-EM density maps
CUDASegmentation.h [code]CUDA scale-space variant of Watershed image segmentation intended for use on 3-D cryo-EM density maps
CUDASort.cu [code]High-level CUDA sorting functions (wrapping CUB, Thrust, etc)
CUDASort.h [code]High-level CUDA sorting functions (wrapping CUB, Thrust, etc)
CUDASpatialSearch.cu [code]CUDA kernels that build data structures for spatial sorting, hashing, and searching, used by QuickSurf, MDFF, etc
CUDASpatialSearch.h [code]CUDA kernels that build data structures for spatial sorting, hashing, and searching, used by QuickSurf, MDFF, etc
CUDAUtil.cu [code]Lightweight CUDA helper routines for use by CUDAAccel
CUDAVolCPotential.cu [code]CUDA accelerated coulombic potential grid calculation
CUDAVolMapCreateILS.cu [code]CUDA kernels for calculating implicit ligand sampling occupancy maps
CUDAWatershed.cu [code]CUDA-accelerated Watershed image segmentation
CUDAWatershed.h [code]CUDA-accelerated Watershed image segmentation
CUDAWrapNVML.cu [code]Runtime loader and wrapper for the NVIDIA NVML GPU management library
CUDAWrapNVML.h [code]Runtime loader and wrapper for the NVIDIA NVML GPU management library
DepthSortObj.h [code]
DispCmds.C [code]Display commands that marshall, pack, and store scene geometry in a VMDDisplayList object
DispCmds.h [code]Display commands that marshall, pack, and store scene geometry in a VMDDisplayList object
Displayable.C [code]Base class for all objects which are drawn in the DisplayDevice
Displayable.h [code]Base class for all objects which are drawn in the DisplayDevice
DisplayDevice.C [code]
DisplayDevice.h [code]
DisplayFltkMenu.C [code]
DisplayFltkMenu.h [code]
DisplayRocker.C [code]
DisplayRocker.h [code]
DrawForce.C [code]
DrawForce.h [code]
DrawMolecule.C [code]
DrawMolecule.h [code]
DrawMolItem.C [code]
DrawMolItem.h [code]
DrawMolItem2.C [code]
DrawMolItemMSMS.C [code]
DrawMolItemNanoShaper.C [code]
DrawMolItemOrbital.C [code]
DrawMolItemQuickSurf.C [code]
DrawMolItemRibbons.C [code]
DrawMolItemRings.C [code]
DrawMolItemSurface.C [code]
DrawMolItemVolume.C [code]
DrawRingsUtils.C [code]
DrawRingsUtils.h [code]
FastPBC.C [code]
FastPBC.h [code]
FileChooserFltkMenu.C [code]
FileChooserFltkMenu.h [code]
FileRenderer.C [code]
FileRenderer.h [code]
FileRenderList.C [code]
FileRenderList.h [code]
fitrms.c [code]
fitrms.h [code]
FltkOpenGLDisplayDevice.C [code]OpenGLRenderer subclass managing FLTK window and input state, OpenGL GLX context, and framebuffer management
FltkOpenGLDisplayDevice.h [code]OpenGLRenderer subclass managing FLTK window and input state, OpenGL GLX context, and framebuffer management
FPS.C [code]
FPS.h [code]
Fragment.h [code]
frame_selector.C [code]
frame_selector.h [code]
FreeVRDisplayDevice.C [code]
FreeVRDisplayDevice.h [code]
FreeVRRoutines.C [code]
FreeVRRoutines.h [code]
FreeVRScene.C [code]Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a FreeVRDisplayDevice
FreeVRScene.h [code]Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a FreeVRDisplayDevice
GaussianBlur.C [code]
GaussianBlur.h [code]
GelatoDisplayDevice.C [code]
GelatoDisplayDevice.h [code]
GeometryAngle.C [code]
GeometryAngle.h [code]
GeometryAtom.C [code]
GeometryAtom.h [code]
GeometryBond.C [code]
GeometryBond.h [code]
GeometryDihedral.C [code]
GeometryDihedral.h [code]
GeometryFltkMenu.C [code]
GeometryFltkMenu.h [code]
GeometryList.C [code]
GeometryList.h [code]
GeometryMol.C [code]
GeometryMol.h [code]
GeometrySpring.C [code]
GeometrySpring.h [code]
glwin.c [code]
glwin.h [code]
GraphicsFltkMenu.C [code]
GraphicsFltkMenu.h [code]
GraphicsFltkReps.h [code]
GraphLayout.C [code]Algorithms for 2-D and 3-D graph layouts needed for interactive clustering analysis tools, and similar usage. Currently based on a modified variation of the Fructherman-Reingold layout algorithm
GraphLayout.h [code]Algorithms for 2-D and 3-D graph layouts needed for interactive clustering analysis tools, and similar usage. Currently based on a modified variation of the Fructherman-Reingold layout algorithm
hash.c [code]
hash.h [code]
Hershey.C [code]
Hershey.h [code]
HMDMgr.C [code]
HMDMgr.h [code]
ImageIO.C [code]
ImageIO.h [code]
imd.C [code]
imd.h [code]
IMDMgr.C [code]
IMDMgr.h [code]
IMDSim.C [code]
IMDSim.h [code]
IMDSimBlocking.C [code]
IMDSimBlocking.h [code]
IMDSimThread.C [code]
IMDSimThread.h [code]
Inform.C [code]
Inform.h [code]
inthash.c [code]
inthash.h [code]
intstack.c [code]
intstack.h [code]
Isocontour.C [code]
Isocontour.h [code]
Isosurface.C [code]
Isosurface.h [code]
JRegex.C [code]
JRegex.h [code]
JString.C [code]
JString.h [code]
LibGelatoDisplayDevice.C [code]
LibGelatoDisplayDevice.h [code]
LibTachyonDisplayDevice.C [code]FileRenderer subclass for the built-in Tachyon ray tracing engine
LibTachyonDisplayDevice.h [code]FileRenderer subclass for the built-in Tachyon ray tracing engine
linenoise.c [code]
linenoise.h [code]
macosxvmdstart.C [code]MacOS X platform specific application startup code
macosxvmdstart.h [code]MacOS X platform specific application startup code
MainFltkMenu.C [code]
MainFltkMenu.h [code]
MaterialFltkMenu.C [code]
MaterialFltkMenu.h [code]
MaterialList.C [code]
MaterialList.h [code]
Matrix4.C [code]
Matrix4.h [code]
MayaDisplayDevice.C [code]
MayaDisplayDevice.h [code]
MDFF.C [code]
MDFF.h [code]
Measure.C [code]
Measure.h [code]
MeasureCluster.C [code]
MeasurePBC.C [code]
MeasureQCP.C [code]
MeasureRDF.C [code]
MeasureSurface.C [code]
MeasureSymmetry.C [code]
MeasureSymmetry.h [code]
MeasureVolInterior.C [code]
MeasureVolInterior.h [code]
MobileButtons.C [code]
MobileButtons.h [code]
MobileInterface.C [code]
MobileInterface.h [code]
MobileTracker.C [code]
MobileTracker.h [code]
MolBrowser.C [code]
MolBrowser.h [code]
Molecule.C [code]
Molecule.h [code]
MoleculeGraphics.C [code]
MoleculeGraphics.h [code]
MoleculeList.C [code]
MoleculeList.h [code]
MolFilePlugin.C [code]
MolFilePlugin.h [code]
Mouse.C [code]
Mouse.h [code]
msmpot.c [code]
msmpot.h [code]Library interface file
msmpot_compute.c [code]
msmpot_cubic.c [code]
msmpot_cuda.cu [code]
msmpot_cuda.h [code]
msmpot_cuda_latcut.cu [code]
msmpot_cuda_shortrng.cu [code]
msmpot_internal.h [code]
msmpot_setup.c [code]
MSMSInterface.C [code]
MSMSInterface.h [code]
NameList.h [code]
NanoShaperInterface.C [code]
NanoShaperInterface.h [code]
NVENCMgr.C [code]
NVENCMgr.h [code]
OpenCLKernels.h [code]
OpenCLOrbital.C [code]
OpenCLUtils.C [code]
OpenCLUtils.h [code]
OpenCLVolCPotential.C [code]
OpenGLCache.C [code]Manage GPU caching of OpenGL resources and handles for OpenGLRenderer
OpenGLCache.h [code]Manage GPU caching of OpenGL resources and handles for OpenGLRenderer
OpenGLDisplayDevice.C [code]OpenGLRenderer subclass managing X-windows window and input state, OpenGL GLX context, and framebuffer management
OpenGLDisplayDevice.h [code]OpenGLRenderer subclass managing X-windows window and input state, OpenGL GLX context, and framebuffer management
OpenGLExtensions.C [code]Hardware query and runtime management of OpenGL API extension function pointers used within OpenGLRenderer and OpenGLShader classes
OpenGLExtensions.h [code]Hardware query and runtime management of OpenGL API extension function pointers used within OpenGLRenderer and OpenGLShader classes
OpenGLPbufferDisplayDevice.C [code]OpenGLRenderer subclass adding off-screen framebuffer and GLX- or EGL-based OpenGL context management
OpenGLPbufferDisplayDevice.h [code]OpenGLRenderer subclass adding off-screen framebuffer and GLX- or EGL-based OpenGL context management
OpenGLRenderer.C [code]Rendering-only DisplayDevice subclass that performs core OpenGL rendering operations to generate molecular graphics from VMDDisplayList tokens
OpenGLRenderer.h [code]Rendering-only DisplayDevice subclass that performs core OpenGL rendering operations to generate molecular graphics from VMDDisplayList tokens
OpenGLShader.C [code]Hardware query, JIT compilation, and runtime management of VMD's OpenGL programmable shaders
OpenGLShader.h [code]Hardware query, JIT compilation, and runtime management of VMD's OpenGL programmable shaders
OpenGLStipples.h [code]Hard-coded tables of polygon stipple patterns used for "screen door" transparency (old graphics hardware)
OptiXDisplayDevice.C [code]FileRenderer subclass for the OptiX-based GPU ray tracing engine
OptiXDisplayDevice.h [code]FileRenderer subclass for the OptiX-based GPU ray tracing engine
OptiXRenderer.C [code]VMD built-in Tachyon/OptiX ray tracing engine
OptiXRenderer.h [code]VMD built-in Tachyon/OptiX ray tracing engine
OptiXShaders.cu [code]Core OptiX/CUDA ray tracing engine implementation
OptiXShaders.h [code]Core OptiX/CUDA ray tracing engine implementation
Orbital.C [code]Orbital class manages orbitals, SCF energies, etc, for a Timestep
Orbital.h [code]Orbital class manages orbitals, SCF energies, etc, for a Timestep
OrbitalJIT.C [code]Just-in-time (JIT) CUDA and OpenCL kernel generation for computation of molecular orbitals on a uniformly spaced grid
OrbitalJIT.h [code]Just-in-time (JIT) CUDA and OpenCL kernel generation for computation of molecular orbitals on a uniformly spaced grid
OSPRayDisplayDevice.C [code]FileRenderer subclass for the OSPRay ray tracing engine
OSPRayDisplayDevice.h [code]FileRenderer subclass for the OSPRay ray tracing engine
OSPRayRenderer.C [code]VMD built-in Tachyon/OSPRay ray tracing engine
OSPRayRenderer.h [code]VMD built-in Tachyon/OSPRay ray tracing engine
P_Buttons.C [code]
P_Buttons.h [code]
P_CaveButtons.C [code]
P_CaveButtons.h [code]
P_CaveTracker.C [code]
P_CaveTracker.h [code]
P_CmdTool.C [code]
P_CmdTool.h [code]
P_Feedback.h [code]
P_FreeVRButtons.C [code]
P_FreeVRButtons.h [code]
P_FreeVRTracker.C [code]
P_FreeVRTracker.h [code]
P_GrabTool.C [code]
P_GrabTool.h [code]
P_JoystickButtons.C [code]
P_JoystickButtons.h [code]
P_JoystickTool.C [code]
P_JoystickTool.h [code]
P_PinchTool.C [code]
P_PinchTool.h [code]
P_PrintTool.C [code]
P_PrintTool.h [code]
P_RotateTool.C [code]
P_RotateTool.h [code]
P_SensorConfig.C [code]
P_SensorConfig.h [code]
P_Tool.C [code]
P_Tool.h [code]
P_Tracker.C [code]
P_Tracker.h [code]
P_TugTool.C [code]
P_TugTool.h [code]
P_UIVR.C [code]
P_UIVR.h [code]
P_VRPNButtons.C [code]
P_VRPNButtons.h [code]
P_VRPNFeedback.C [code]
P_VRPNFeedback.h [code]
P_VRPNTracker.C [code]
P_VRPNTracker.h [code]
ParseTree.C [code]
ParseTree.h [code]
pcre.c [code]
pcre.h [code]
pcreinternal.h [code]
pcretables.h [code]
PeriodicTable.C [code]
PeriodicTable.h [code]
pg_accelerators.dox
pg_bugtracking.dox
pg_codestyle.dox
pg_compiling.dox
pg_configure.dox
pg_cvsget.dox
pg_devtools.dox
pg_execution.dox
pg_extprogs.dox
pg_faq.dox
pg_filestruct.dox
pg_intro.dox
pg_mainpage.dox
pg_makedistrib.dox
pg_mpi.dox
PhoneButtons.C [code]
PhoneButtons.h [code]
PhoneTracker.C [code]
PhoneTracker.h [code]
Pickable.h [code]
PickList.C [code]
PickList.h [code]
PickMode.h [code]
PickModeAddBond.C [code]
PickModeAddBond.h [code]
PickModeCenter.C [code]
PickModeCenter.h [code]
PickModeForce.C [code]
PickModeForce.h [code]
PickModeList.C [code]
PickModeList.h [code]
PickModeMolLabel.C [code]
PickModeMolLabel.h [code]
PickModeMove.C [code]
PickModeMove.h [code]
PickModeUser.C [code]
PickModeUser.h [code]
PlainTextInterp.C [code]
PlainTextInterp.h [code]
PluginMgr.C [code]
PluginMgr.h [code]
POV3DisplayDevice.C [code]FileRenderer subclass to export molecular graphics to POV v3.5+
POV3DisplayDevice.h [code]FileRenderer subclass to export molecular graphics to POV v3.5+
ProfileHooks.h [code]CPU and GPU profiling utility routines and VMD-specific profiling tag definitions
PSDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to PostScript
PSDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to PostScript
ptrstack.c [code]
ptrstack.h [code]
py_animate.C [code]
py_atomsel.C [code]
py_axes.C [code]
py_color.C [code]
py_commands.C [code]
py_commands.h [code]
py_display.C [code]
py_graphics.C [code]
py_imd.C [code]
py_label.C [code]
py_material.C [code]
py_measure.C [code]
py_menu.C [code]
py_molecule.C [code]
py_molrep.C [code]
py_mouse.C [code]
py_numeric.C [code]
py_render.C [code]
py_selection.C [code]
py_topo.C [code]
py_trans.C [code]
py_vmd.C [code]
PythonTextInterp.C [code]
PythonTextInterp.h [code]
QMData.C [code]
QMData.h [code]
QMTimestep.C [code]
QMTimestep.h [code]
QuickSurf.C [code]
QuickSurf.h [code]
R3dDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to Raster3D
R3dDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to Raster3D
RadianceDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to Radiance
RadianceDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to Radiance
RayShadeDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to RayShade
RayShadeDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to RayShade
RenderFltkMenu.C [code]
RenderFltkMenu.h [code]
RenderManDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to RenderMan
RenderManDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to RenderMan
Residue.h [code]
ResizeArray.h [code]
SaveTrajectoryFltkMenu.C [code]
SaveTrajectoryFltkMenu.h [code]
ScaleSpaceFilter.C [code]
ScaleSpaceFilter.h [code]
Scene.C [code]Scene maintains a list of Displayable objects and draws them to the active DisplayDevice
Scene.h [code]Scene maintains a list of Displayable objects and draws them to the active DisplayDevice
SDLOpenGLDisplayDevice.C [code]OpenGLRenderer subclass managing SDL window and input state, OpenGL GLX context, and framebuffer management
Segmentation.C [code]
Segmentation.h [code]
SelectionBuilder.C [code]
SelectionBuilder.h [code]
SmallRing.h [code]
SmallRingLinkages.h [code]
SnapshotDisplayDevice.C [code]FileRenderer subclass that saves a DisplayDevice subclass screen shot to an image file
SnapshotDisplayDevice.h [code]FileRenderer subclass that saves a DisplayDevice subclass screen shot to an image file
SortableArray.h [code]
Spaceball.C [code]
Spaceball.h [code]
SpaceballButtons.C [code]
SpaceballButtons.h [code]
SpaceballTracker.C [code]
SpaceballTracker.h [code]
SpatialSearch.C [code]
SpatialSearch.h [code]
SpringTool.C [code]
SpringTool.h [code]
Stack.h [code]
Stage.C [code]
Stage.h [code]
STLDisplayDevice.C [code]
STLDisplayDevice.h [code]
Stride.C [code]
Stride.h [code]
Surf.C [code]
Surf.h [code]
SymbolTable.C [code]
SymbolTable.h [code]
TachyonDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to the Tachyon ray tracer
TachyonDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to the Tachyon ray tracer
tcl_commands.C [code]
tcl_commands.h [code]
TclCommands.C [code]
TclCommands.h [code]
TclFastPBC.C [code]
TclGraphics.C [code]
TclGraphLayout.C [code]Graph layout commands needed for interactive clustering analysis tools, and similar usage
TclMDFF.C [code]
TclMDFF.h [code]
TclMeasure.C [code]
TclMolInfo.C [code]
TclSegmentation.C [code]
TclTextInterp.C [code]
TclTextInterp.h [code]
TclVec.C [code]
TclVolMap.C [code]
TclVoltool.C [code]
TextEvent.h [code]
TextInterp.h [code]
Timestep.C [code]
Timestep.h [code]
ToolFltkMenu.C [code]
ToolFltkMenu.h [code]
UIObject.C [code]
UIObject.h [code]
UIText.C [code]
UIText.h [code]
util_simd.C [code]
utilities.C [code]
utilities.h [code]
VideoStream.C [code]
VideoStream.h [code]
vmd.C [code]
vmd.frag [code]
vmd.h [code]
vmd.vert [code]
VMDApp.C [code]
VMDApp.h [code]
VMDCollab.C [code]
VMDCollab.h [code]
vmdconsole.c [code]
vmdconsole.h [code]
VMDDir.C [code]
VMDDir.h [code]
VMDDisplayList.C [code]VMDDisplayList holds all of the display commands VMD generates and interprets to render the molecular scene
VMDDisplayList.h [code]VMDDisplayList holds all of the display commands VMD generates and interprets to render the molecular scene
vmddlopen.c [code]
vmddlopen.h [code]
VMDFltkMenu.C [code]
VMDFltkMenu.h [code]
vmdfsinfo.c [code]
vmdfsinfo.h [code]
vmdmain.C [code]
VMDMenu.C [code]
VMDMenu.h [code]
VMDMPI.C [code]
VMDMPI.h [code]
VMDQuat.C [code]
VMDQuat.h [code]
vmdsock.c [code]
vmdsock.h [code]
vmdsphere.frag [code]
vmdsphere.vert [code]
vmdspheresprite.frag [code]
vmdspheresprite.vert [code]
VMDTitle.C [code]
VMDTitle.h [code]
VMDTkinterMenu.C [code]
VMDTkinterMenu.h [code]
VMDTkMenu.C [code]
VMDTkMenu.h [code]
VolCPotential.C [code]
VolCPotential.h [code]
VolMapCreate.C [code]
VolMapCreate.h [code]
VolMapCreateILS.C [code]
Voltool.C [code]
Voltool.h [code]General volumetric data processing routines, particularly supporting MDFF. The methods included in this class are are only expected to function correctly for orthorhombic volumes with uniform grid spacing on all three axes. More fully-generalized volume operators and subroutines are in the VolumetricData class
VolumeTexture.C [code]
VolumeTexture.h [code]
VolumetricData.C [code]
VolumetricData.h [code]Base class for storing and operating on volumetric data, and associated gradient data. All of the methods included in this class are expected to function correctly for volumes with non-uniform grid spacing among the three axes and for non-orthorhombic shapes. Volumetric operations that only support orthorhombic volumes with uniform grid spacing are best included in Voltools or another task-specific subclass or subroutine collection
VRJugglerApp.C [code]
VRJugglerApp.h [code]
VRJugglerButtons.C [code]
VRJugglerButtons.h [code]
VRJugglerDisplayDevice.C [code]
VRJugglerDisplayDevice.h [code]
VRJugglerRoutines.C [code]
VRJugglerRoutines.h [code]
VRJugglerScene.C [code]
VRJugglerScene.h [code]
VRJugglerSharedData.C [code]
VRJugglerSharedData.h [code]
VRJugglerTracker.C [code]
VRJugglerTracker.h [code]
Vrml2DisplayDevice.C [code]FileRenderer subclass to export molecular graphics to a VRML2 file
Vrml2DisplayDevice.h [code]FileRenderer subclass to export molecular graphics to a VRML2 file
VrmlDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to a VRML file
VrmlDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to a VRML file
Watershed.C [code]
Watershed.h [code]
WavefrontDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to Wavefront OBJ format
WavefrontDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to Wavefront OBJ format
Win32ftp.C [code]Windows FTP client used for old webpdb/mol pdbload implementations
Win32ftp.h [code]Windows FTP client used for old webpdb/mol pdbload implementations
Win32Joystick.C [code]Win32Joystick UIObject that maintains the current joystick state
Win32Joystick.h [code]Win32Joystick UIObject that maintains the current joystick state
Win32OpenGLDisplayDevice.C [code]OpenGLRenderer subclass managing Win32/Win64 window and input state, OpenGL WGL context, and framebuffer management
win32vmdstart.c [code]Win32/64 platform specific application startup code
win32vmdstart.h [code]Win32/64 platform specific application startup code
WKFThreads.C [code]Cross-platform APIs for multithreading and atomic ops
WKFThreads.h [code]Cross-platform APIs for multithreading and atomic ops
WKFUtils.C [code]Cross-platform APIs for high-precision timers and status messaging
WKFUtils.h [code]Cross-platform APIs for high-precision timers and status messaging
X3DDisplayDevice.C [code]FileRenderer subclass to export molecular graphics to the X3D format
X3DDisplayDevice.h [code]FileRenderer subclass to export molecular graphics to the X3D format
y.tab.h [code]

Generated on Thu May 28 02:35:51 2020 for VMD (current) by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002