#include <math.h>#include "DisplayDevice.h"#include "Inform.h"#include "DispCmds.h"#include "utilities.h"#include "Mouse.h"#include "VMDDisplayList.h"#include "Scene.h"Go to the source code of this file.
Defines | |
| #define | DTOEYE(x, y, z) |
| #define | DTOPOINT(x, y, z) |
Variables | |
| const char * | cacheNameStr [1] = { "Off" } |
| const char * | renderNameStr [1] = { "Normal" } |
| const char * | stereoNameStr [1] = { "Stereo Off" } |
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Value: ( (x-eyePos[0])*(x-eyePos[0]) + \
(y-eyePos[1])*(y-eyePos[1]) + \
(z-eyePos[2])*(z-eyePos[2]) )Definition at line 452 of file DisplayDevice.C. Referenced by DisplayDevice::pick. |
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Value: ( (x-pos[0])*(x-pos[0]) + \
(y-pos[1])*(y-pos[1]) + \
(z-pos[2])*(z-pos[2]) )Definition at line 455 of file DisplayDevice.C. Referenced by DisplayDevice::pick. |
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Definition at line 35 of file DisplayDevice.C. Referenced by DisplayDevice::DisplayDevice. |
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Definition at line 36 of file DisplayDevice.C. Referenced by DisplayDevice::DisplayDevice. |
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Definition at line 37 of file DisplayDevice.C. Referenced by DisplayDevice::DisplayDevice. |
1.2.14 written by Dimitri van Heesch,
© 1997-2002