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OSPRayDisplayDevice.C File Reference

FileRenderer subclass for the OSPRay ray tracing engine. More...

#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "VMDApp.h"
#include "QuickSurf.h"
#include "DispCmds.h"
#include "OSPRayDisplayDevice.h"
#include "OSPRayRenderer.h"
#include "config.h"
#include "Hershey.h"

Go to the source code of this file.

Defines

#define DEFAULT_RADIUS   0.0025f


Detailed Description

FileRenderer subclass for the OSPRay ray tracing engine.

This work is briefly outlined in: "OSPRay - A CPU Ray Tracing Framework for Scientific Visualization" Ingo Wald, Gregory Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, Paul Navratil IEEE Vis, 2016 (in-press)

Portions of this code are derived from Tachyon: "An Efficient Library for Parallel Ray Tracing and Animation" John E. Stone. Master's Thesis, University of Missouri-Rolla, Department of Computer Science, April 1998

"Rendering of Numerical Flow Simulations Using MPI" John Stone and Mark Underwood. Second MPI Developers Conference, pages 138-141, 1996. http://dx.doi.org/10.1109/MPIDC.1996.534105

Definition in file OSPRayDisplayDevice.C.


Define Documentation

#define DEFAULT_RADIUS   0.0025f
 

Definition at line 55 of file OSPRayDisplayDevice.C.

Referenced by OSPRayDisplayDevice::text.


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