#include <stdlib.h>#include "OpenGLExtensions.h"Go to the source code of this file.
Compounds | |
| struct | OpenGLCache::idlink |
| class | OpenGLCache |
| Class to manage caching of OpenGL-related resources and handles such as display lists, textures, vertex buffer objects, etc. The IDs being stored are sparse unsigned long integer keys. More... | |
Defines | |
| #define | GLCACHE_FAIL 0 |
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Definition at line 26 of file OpenGLCache.h. Referenced by OpenGLCache::deleteUnused, OpenGLRenderer::free_opengl_ctx, OpenGLCache::markUsed, OpenGLRenderer::render, and OpenGLRenderer::render_done. |
1.2.14 written by Dimitri van Heesch,
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