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OpenGLCache.h File Reference

#include <stdlib.h>
#include "OpenGLExtensions.h"

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Compounds

struct  OpenGLCache::idlink
class  OpenGLCache
 Class to manage caching of OpenGL-related resources and handles such as display lists, textures, vertex buffer objects, etc. The IDs being stored are sparse unsigned long integer keys. More...


Defines

#define GLCACHE_FAIL   0


Define Documentation

#define GLCACHE_FAIL   0
 

Definition at line 26 of file OpenGLCache.h.

Referenced by OpenGLCache::deleteUnused, OpenGLRenderer::free_opengl_ctx, OpenGLCache::markUsed, OpenGLRenderer::render, and OpenGLRenderer::render_done.


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