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VRJugglerRoutines.C

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00001 /***************************************************************************
00002  *cr
00003  *cr            (C) Copyright 1995-2019 The Board of Trustees of the
00004  *cr                        University of Illinois
00005  *cr                         All Rights Reserved
00006  *cr
00007  *cr VRJuggler patches contributed by Martijn Kragtwijk: m.kragtwijk@rug.nl
00008  *cr
00009  ***************************************************************************/
00010 
00011 /***************************************************************************
00012  * RCS INFORMATION:
00013  *
00014  *      $RCSfile: VRJugglerRoutines.C,v $
00015  *      $Author: johns $        $Locker:  $             $State: Exp $
00016  *      $Revision: 1.4 $        $Date: 2019/01/17 21:21:02 $
00017  *
00018  ***************************************************************************
00019  * DESCRIPTION:
00020  *
00021  * routines to get memory from and return memory to the 
00022  * VRJuggler shared memory arena
00023  ***************************************************************************/
00024 //#include <vrjuggler_ogl.h>
00025 
00026 #include "VRJugglerRoutines.h"
00027 #include "Inform.h"
00028 #include "VMDApp.h"
00029 #include "VRJugglerDisplayDevice.h"
00030 #include "VRJugglerScene.h"
00031 
00032 #define VRJugglerMAGICINIT 3142
00033 static int vmd_vrjuggler_initialized_flag = 0; // global init state variable
00034 
00035 int vmd_vrjuggler_is_initialized() {
00036   if (vmd_vrjuggler_initialized_flag == VRJugglerMAGICINIT) 
00037     return 1;
00038   else 
00039     return 0;
00040 } 
00041 
00042 void vmd_set_vrjuggler_is_initialized() {
00043   vmd_vrjuggler_initialized_flag = VRJugglerMAGICINIT;
00044 }
00045 
00046 // set up the graphics, called from VRJugglerInitApplication
00047 void vrjuggler_gl_init_fn(void) {
00048   // nothing to do
00049 }
00050 
00051 // XXX globals to keep track of the display and scene data structures
00052 static VRJugglerScene *vrjugglerscene;
00053 static VRJugglerDisplayDevice *vrjugglerdisplay;
00054 
00055 void set_vrjuggler_pointers(VRJugglerScene *scene, VRJugglerDisplayDevice *display) {
00056   msgInfo << "set_vrjuggler_pointers" << sendmsg;
00057   vrjugglerscene = scene;
00058   vrjugglerdisplay = display;
00059 }
00060 
00061 // call the child display renderer, and wait until they are done
00062 void vrjuggler_renderer(void) {
00063   // msgInfo << "vrjuggler_renderer" << sendmsg;
00064         if (vrjugglerscene){
00065                 vrjugglerscene->draw(vrjugglerdisplay);
00066                 vrjugglerscene->draw_finished();
00067         } else {
00068                 msgErr << "vrjuggler_renderer(): vrjugglerscene is NULL" << sendmsg;
00069         }
00070 }
00071 

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