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P_Tool.h File Reference

#include "UIObject.h"
#include "JString.h"
#include "Matrix4.h"

Go to the source code of this file.

Compounds

class  Tool
 A Tool represents a virtual device used to manipulate objects on the screen. Tools use input from VMDTracker, Feedback, and Button devices and draw a pointer on the screen. Tools can give up their devices to another tool to effectively allow a tool to change its type on the fly. More...


Defines

#define TARGET_TUG   0
#define TARGET_GRAB   1


Define Documentation

#define TARGET_GRAB   1
 

Definition at line 31 of file P_Tool.h.

Referenced by RotateTool::do_event, JoystickTool::do_event, GrabTool::do_event, and Tool::target.

#define TARGET_TUG   0
 

Definition at line 30 of file P_Tool.h.

Referenced by SpringTool::do_event, TugTool::do_event, PinchTool::do_event, and Tool::target.


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