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OSPRayRenderer.C File Reference

VMD built-in Tachyon/OSPRay ray tracing engine. More...

#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "Inform.h"
#include "ImageIO.h"
#include "OSPRayRenderer.h"
#include "Matrix4.h"
#include "utilities.h"
#include "WKFUtils.h"

Go to the source code of this file.

Defines

#define DBG()

Functions

void vmd_ospray_error_callback (OSPError err, const char *detailstr)
void vmd_ospray_status_callback (const char *detailstr)


Detailed Description

VMD built-in Tachyon/OSPRay ray tracing engine.

This work is briefly outlined in: "OSPRay - A CPU Ray Tracing Framework for Scientific Visualization" Ingo Wald, Gregory Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, Paul Navratil IEEE Vis, 2016 (in-press)

Portions of this code are derived from Tachyon: "An Efficient Library for Parallel Ray Tracing and Animation" John E. Stone. Master's Thesis, University of Missouri-Rolla, Department of Computer Science, April 1998

"Rendering of Numerical Flow Simulations Using MPI" John Stone and Mark Underwood. Second MPI Developers Conference, pages 138-141, 1996. http://dx.doi.org/10.1109/MPIDC.1996.534105

Definition in file OSPRayRenderer.C.


Define Documentation

 
#define DBG  
 

Definition at line 70 of file OSPRayRenderer.C.


Function Documentation

void vmd_ospray_error_callback OSPError    err,
const char *    detailstr
[static]
 

Definition at line 75 of file OSPRayRenderer.C.

Referenced by OSPRayRenderer::OSPRayRenderer.

void vmd_ospray_status_callback const char *    detailstr [static]
 

Definition at line 79 of file OSPRayRenderer.C.

Referenced by OSPRayRenderer::OSPRayRenderer.


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