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DrawMolecule.h

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00001 /***************************************************************************
00002  *cr                                                                       
00003  *cr            (C) Copyright 1995-2019 The Board of Trustees of the           
00004  *cr                        University of Illinois                       
00005  *cr                         All Rights Reserved                        
00006  *cr                                                                   
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  * RCS INFORMATION:
00011  *
00012  *      $RCSfile: DrawMolecule.h,v $
00013  *      $Author: johns $        $Locker:  $             $State: Exp $
00014  *      $Revision: 1.88 $       $Date: 2020/10/28 15:09:56 $
00015  *
00016  ***************************************************************************
00017  * DESCRIPTION:
00018  *
00019  * Displayable version of a molecule, derived from BaseMolecule and
00020  * Displayable.  This contains all the info for rendering the molecule.
00021  *
00022  ***************************************************************************/
00023 #ifndef DRAWMOLECULE_H
00024 #define DRAWMOLECULE_H
00025 
00026 #include "BaseMolecule.h"
00027 #include "Displayable.h"
00028 #include "DrawMolItem.h"
00029 #include "ResizeArray.h"
00030 #include "WKFThreads.h"
00031 #include "QuickSurf.h"
00032 
00033 class AtomColor;
00034 class AtomRep;
00035 class AtomSel;
00036 class VMDApp;
00037 class MoleculeGraphics;
00038 class DrawForce;
00039 
00040 // XXX this macro enables code to allow the molecular orbital
00041 // representations within the same molecule to reuse any existing
00042 // rep's molecular orbital grid if the orbital ID and various 
00043 // grid-specific parameters are all compatible.  This optimization
00044 // short-circuits the need for a rep to compute its own grid if
00045 // any other rep already has what it needs.  For large QM/MM scenes,
00046 // this optimization can be worth as much as a 2X speedup when
00047 // orbital computation dominates animation performance.
00048 #define VMDENABLEORBITALGRIDBACKDOOR 1
00049 
00052 class DrawMoleculeMonitor {
00053 public:
00054   // called with id of molecule
00055   virtual void notify(int) = 0;
00056   DrawMoleculeMonitor() {}
00057   virtual ~DrawMoleculeMonitor() {}
00058 };
00059 
00060 
00062 class DrawMolecule : public BaseMolecule, public Displayable {
00063 public:
00064   int active;      
00065 
00066   VMDApp *app;     
00067 
00068 
00069 
00070 
00071 private:
00072   int repcounter;  
00073 
00076   MoleculeGraphics *molgraphics;
00077 
00079   DrawForce *drawForce;
00080 
00081 #if defined(VMDENABLEORBITALGRIDBACKDOOR)
00084 public:
00085 #endif
00086 
00087   ResizeArray<DrawMolItem *> repList;
00088 
00089 #if defined(VMDENABLEORBITALGRIDBACKDOOR)
00092 private:
00093 #endif
00094 
00095   ResizeArray<Timestep *> timesteps;
00096 
00098   int curframe;
00099  
00102   int did_secondary_structure;
00103 
00105   ResizeArray<DrawMoleculeMonitor *> monitorlist;
00106 
00108   void addremove_ts();
00109 
00110   float center[3];          
00111   float scalefactor;        
00112   
00115   void update_cov_scale();
00116 
00118   void invalidate_cov_scale();
00119 
00120 public:
00122   DrawMolecule(VMDApp *, Displayable *);
00123   virtual ~DrawMolecule();
00124 
00125   
00126   //
00127   // public utility routines
00128   //
00129   wkf_threadpool_t * cpu_threadpool(void);
00130 
00132   wkf_threadpool_t * cuda_devpool(void);
00133  
00136   int atom_displayed(int);
00137 
00138   //
00139   // access routines for the drawn molecule components (which are the children)
00140   //
00141   
00143   int components(void) { return int(repList.num()); }
00144   
00146   DrawMolItem *component(int);
00147 
00149   DrawMolItem *component_from_pickable(const Pickable *);
00150 
00153   int get_component_by_name(const char *);
00154  
00158   const char *get_component_name(int);
00159   
00160 
00162   int del_rep(int);
00163 
00167   void add_rep(AtomColor *, AtomRep *, AtomSel *, const Material *);
00168 
00171   int change_rep(int, AtomColor *, AtomRep *, const char *sel);
00172 
00174   int show_rep(int repid, int onoff);
00175 
00178   //causing them to be recomputed on the next access.
00179   void force_recalc(int);
00180 
00182   void change_pbc();
00183 
00185   void change_ts();
00186 
00189   int highlighted_rep() const;
00190 
00191   //
00192   // methods for dealing with frames
00193   //
00194 
00196   int numframes() const { return int(timesteps.num()); }
00197 
00199   int frame() const { return curframe; }
00200 
00202   void override_current_frame(int frame);
00203 
00205   Timestep *current() { 
00206       if (curframe >= 0 && curframe < timesteps.num())
00207           return timesteps[curframe];
00208       return NULL;
00209   }
00210 
00212   Timestep *get_frame(int n) {
00213       if ( n>= 0 && n<timesteps.num() ) {
00214           return timesteps[n];
00215       }
00216       return NULL;
00217   }
00218 
00220   Timestep *get_last_frame() {
00221       return get_frame(int(timesteps.num())-1);
00222   }
00223 
00225   void delete_frame(int n);
00226 
00228   void append_frame(Timestep *);
00229 
00232   void duplicate_frame(const Timestep *);
00233 
00235   float scale_factor();
00236 
00240   int cov(float &, float &, float &);
00241 
00243   int recalc_bonds(void);
00244 
00246   int need_secondary_structure(int);
00247 
00249   void invalidate_ss();
00250 
00253   int recalc_ss();
00254 
00255   // return pointer to molgraphics so that MoleculeList::check_pickable
00256   // can test for it.
00257   MoleculeGraphics *moleculeGraphics() const { return molgraphics; }
00258 
00259   // prepare molecule for redraw
00260   virtual void prepare();
00261 
00263   void register_monitor(DrawMoleculeMonitor *);
00264 
00266   void unregister_monitor(DrawMoleculeMonitor *);
00267 
00268   void notify();
00269 };
00270 
00271 #endif
00272 

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