#include <stdio.h>
#include <stdlib.h>
#include <ospray/ospray.h>
#include "Matrix4.h"
#include "ResizeArray.h"
#include "WKFUtils.h"
#include <ospray/version.h>
Go to the source code of this file.
Compounds | |
struct | osp_cylinder_array_color |
struct | osp_directional_light |
struct | osp_material |
structure containing material properties used to shade a Displayable. More... | |
struct | osp_positional_light |
struct | osp_sphere_array_color |
struct | osp_trimesh_v3f_n3f_c3f |
class | OSPRay2Renderer |
struct | OSPRay2Renderer::vec3 |
struct | OSPRay2Renderer::rgba |
struct | OSPRay2Renderer::Sphere |
This work is briefly outlined in: "OSPRay - A CPU Ray Tracing Framework for Scientific Visualization" Ingo Wald, Gregory Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, Paul Navratil IEEE Vis, 2016 (in-press)
Portions of this code are derived from Tachyon: "An Efficient Library for Parallel Ray Tracing and Animation" John E. Stone. Master's Thesis, University of Missouri-Rolla, Department of Computer Science, April 1998
"Rendering of Numerical Flow Simulations Using MPI" John Stone and Mark Underwood. Second MPI Developers Conference, pages 138-141, 1996. http://dx.doi.org/10.1109/MPIDC.1996.534105
Definition in file OSPRay2Renderer.h.