Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members   Related Pages  

FreeVRDisplayDevice.C

Go to the documentation of this file.
00001 /***************************************************************************
00002  *cr                                                                       
00003  *cr            (C) Copyright 1995-2011 The Board of Trustees of the      
00004  *cr                        University of Illinois                       
00005  *cr                         All Rights Reserved                        
00006  *cr                                                                   
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  * RCS INFORMATION:
00011  *
00012  *      $RCSfile: FreeVRDisplayDevice.C,v $
00013  *      $Author: johns $        $Locker:  $                $State: Exp $
00014  *      $Revision: 1.30 $      $Date: 2011/06/10 05:04:24 $
00015  *
00016  ***************************************************************************
00017  * DESCRIPTION:
00018  *
00019  * a FreeVR specific display device for VMD
00020  ***************************************************************************/
00021 
00022 #include <freevr.h> // include FreeVR library prototypes
00023 #include "Inform.h"
00024 #include "FreeVRDisplayDevice.h"
00025 
00026 // static string storage used for returning stereo modes
00027 static const char *freevrStereoNameStr[1] = {"FreeVR"};
00028 
00030 FreeVRDisplayDevice::FreeVRDisplayDevice(void) : OpenGLRenderer("FreeVR") {
00031   stereoNames = freevrStereoNameStr;
00032   stereoModes = 1;
00033   doneGLInit = FALSE;    
00034   num_display_processes  = vrContext->config->num_windows;
00035 
00036   // XXX migrated some initialization code into the constructor due
00037   //     to the order of initialization in CAVE/FreeVR builds
00038   aaAvailable = TRUE;               // enable antialiasing
00039   cueingAvailable = FALSE;          // disable depth cueing
00040   cullingAvailable = FALSE;         // disable culling
00041   ext->hasstereo = TRUE;            // stereo is on initially
00042   ext->stereodrawforced = FALSE;    // no need for force stereo draws
00043 
00044   ogl_useblendedtrans = 0;
00045   ogl_transpass = 0;
00046   ogl_useglslshader = 0;
00047   ogl_acrobat3dcapture = 0;
00048   ogl_lightingenabled = 0;
00049   ogl_rendstateserial = 1;    // force GLSL update on 1st pass
00050   ogl_glslserial = 0;         // force GLSL update on 1st pass
00051   ogl_glsltoggle = 1;         // force GLSL update on 1st pass
00052   ogl_glslmaterialindex = -1; // force GLSL update on 1st pass
00053   ogl_glslprojectionmode = DisplayDevice::PERSPECTIVE;
00054   ogl_glsltexturemode = 0;    // initialize GLSL projection to off
00055 
00056 
00057   // leave everything else up to the freevr_gl_init_fn
00058 }
00059 
00061 FreeVRDisplayDevice::~FreeVRDisplayDevice(void) {
00062   // nothing to do
00063 }
00064 
00065 
00067 
00068 // set up the graphics on the seperate FreeVR displays
00069 void FreeVRDisplayDevice::freevr_gl_init_fn(void) {
00070   setup_initial_opengl_state();     // do all OpenGL setup/initialization now
00071 
00072   // follow up with mode settings
00073   aaAvailable = TRUE;               // enable antialiasing
00074   cueingAvailable = FALSE;          // disable depth cueing
00075   cullingAvailable = FALSE;         // disable culling
00076   ext->hasstereo = TRUE;            // stereo is on initially
00077   ext->stereodrawforced = FALSE;    // no need for force stereo draws
00078 
00079   glClearColor(0.0, 0.0, 0.0, 0.0); // set clear color to black
00080 
00081   aa_on();                          // force antialiasing on if possible
00082   cueing_off();                     // force depth cueing off
00083 
00084   // set default settings
00085   set_sphere_mode(sphereMode);
00086   set_sphere_res(sphereRes);
00087   set_line_width(lineWidth);
00088   set_line_style(lineStyle);
00089 
00090   clear();                          // clear screen
00091   update();                         // swap buffers
00092 
00093   // we want the CAVE to be centered at the origin, and in the range -1, +1
00094   (transMat.top()).translate(0.0, 3.0, -2.0);
00095   (transMat.top()).scale(VMD_PI);
00096 
00097   doneGLInit = TRUE;                // only do this once
00098 }
00099 
00100 void FreeVRDisplayDevice::set_stereo_mode(int) {
00101   // cannot change to stereo mode in FreeVR, it is setup at init time
00102 }
00103 
00104 void FreeVRDisplayDevice::normal(void) {
00105   // prevent the OpenGLRenderer implementation of this routine
00106   // from overriding the projection matrices provided by the
00107   // FreeVR library.
00108 }
00109 
00110 // special render routine to check for graphics initialization
00111 void FreeVRDisplayDevice::render(const VMDDisplayList *cmdlist) {
00112   if(!doneGLInit) {
00113     freevr_gl_init_fn();
00114   }
00115 
00116   // prepare for rendering
00117   glPushMatrix();
00118   multmatrix((transMat.top()));  // add our FreeVR adjustment transformation
00119 
00120   // update the cached transformation matrices for use in text display, etc.
00121   // In FreeVR, we have to do this separately for all of the processors.
00122   // Would be nice to do this outside of the render routine however,
00123   // amortized over several Displayables.
00124   glGetFloatv(GL_PROJECTION_MATRIX, ogl_pmatrix);
00125   glGetFloatv(GL_MODELVIEW_MATRIX, ogl_mvmatrix);
00126   ogl_textMat.identity();
00127   ogl_textMat.multmatrix(ogl_pmatrix);
00128   ogl_textMat.multmatrix(ogl_mvmatrix);
00129 
00130   // call OpenGLRenderer to do the rest of the rendering the normal way
00131   OpenGLRenderer::render(cmdlist);
00132   glPopMatrix();
00133 }
00134 
00135 // update after drawing
00136 void FreeVRDisplayDevice::update(int do_update) {
00137   // XXX don't do buffer swaps in FreeVR!!!
00138   //     Though not well documented, it is implicitly illegal 
00139   //     to call glxSwapBuffers() or to call glDrawBuffer() 
00140   //     in a FreeVR application, since FreeVR does this for you.
00141 }
00142 

Generated on Sat May 26 01:47:59 2012 for VMD (current) by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002