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SDLOpenGLDisplayDevice.C File Reference

OpenGLRenderer subclass managing SDL window and input state, OpenGL GLX context, and framebuffer management. More...

#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <SDL.h>
#include "OpenGLDisplayDevice.h"
#include "Inform.h"
#include "utilities.h"
#include "config.h"

Go to the source code of this file.

Variables

const char * glStereoNameStr [OPENGL_STEREO_MODES]
const char * glRenderNameStr [OPENGL_RENDER_MODES]
const char * glCacheNameStr [OPENGL_CACHE_MODES]


Detailed Description

OpenGLRenderer subclass managing SDL window and input state, OpenGL GLX context, and framebuffer management.

Renders drawing commands into a single SDL window.

Definition in file SDLOpenGLDisplayDevice.C.


Variable Documentation

const char* glCacheNameStr[OPENGL_CACHE_MODES] [static]
 

Initial value:

{ "Off",
  "On" }

Definition at line 57 of file SDLOpenGLDisplayDevice.C.

const char* glRenderNameStr[OPENGL_RENDER_MODES] [static]
 

Initial value:

{ "Normal",
  "GLSL",
  "Acrobat3D" }

Definition at line 52 of file SDLOpenGLDisplayDevice.C.

const char* glStereoNameStr[OPENGL_STEREO_MODES] [static]
 

Initial value:

 
 { "Off", 
   "QuadBuffered", 
   "HDTV SideBySide",
   "Checkerboard",
   "ColumnInterleaved",
   "RowInterleaved",
   "Anaglyph", 
   "SideBySide", 
   "AboveBelow",
   "Left", 
   "Right" }

Definition at line 39 of file SDLOpenGLDisplayDevice.C.


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