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VolumeTexture.h

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00001 /***************************************************************************
00002  *cr
00003  *cr            (C) Copyright 1995-2019 The Board of Trustees of the
00004  *cr                        University of Illinois
00005  *cr                         All Rights Reserved
00006  *cr
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  * RCS INFORMATION:
00011  *
00012  *      $RCSfile: VolumeTexture.h,v $
00013  *      $Author: johns $        $Locker:  $             $State: Exp $
00014  *      $Revision: 1.10 $      $Date: 2020/10/22 03:43:24 $
00015  *
00016  ***************************************************************************
00017  * DESCRIPTION:
00018  *   Class for managing volumetric texture maps for use by the various
00019  *   DrawMolItem representation methods.
00020  ***************************************************************************/
00021 
00022 #ifndef VOLUME_TEXTURE_H_
00023 #define VOLUME_TEXTURE_H_
00024 
00025 #include <stddef.h>
00026 
00027 class VolumetricData;
00028 class Scene;
00029 
00030 class VolumeTexture {
00031 public:
00032   // constructor - initialize values, no memory allocation.
00033   VolumeTexture();
00034   // Destructor
00035   ~VolumeTexture();
00036   
00037   // Assign reference to grid data.  Caller must ensure that the
00038   // lifetime of the volumetric data is at least as long as the VolumeTexture
00039   // instance; for VMD this should be fine since we currently never delete
00040   // VolumetricData instances.  This invalidates any previously generated
00041   // texture maps.
00042   void setGridData(VolumetricData *);
00043 
00044   //
00045   // routines to generate texture maps from the grid data.
00046   //
00047   
00049   void generatePosTexture();
00050 
00052   void generateIndexTexture();
00053 
00054   // a charge-oriented texturing method
00055   void generateChargeTexture(float datamin, float datamax);
00056 
00057   // HSV color ramp
00058   void generateHSVTexture(float datamin, float datamax);
00059 
00060   // VMD color scale color ramp
00061   void generateColorScaleTexture(float datamin, float datamax, const Scene *);
00062 
00063   void generateContourLineTexture(float densityperline, float linewidth);
00064 
00065   // Get an ID for the current texture; this gets incremented whenever the
00066   // texture changes.
00067   unsigned long getTextureID() const { return texid; }
00068 
00069   // Get the size of the current texture along x/y/z axes.
00070   const int *getTextureSize() const { return size; }
00071 
00072   // Return a pointer to the texture map.  This data is allocated using
00073   // vmd_alloc and will exist for the lifetime of the VolumeTexture instance.
00074   unsigned char *getTextureMap() const { return texmap; }
00075 
00076   // Calculate texgen plane equations for the current texture.
00077   void calculateTexgenPlanes(float v0[4], float v1[4], float v2[4], float v3[4]) const;
00078 
00079 private:
00080   VolumetricData *v;
00081   unsigned char *texmap;
00082   int size[3];
00083   unsigned long texid;
00084 
00085   // copy and operator= disallowed
00086   VolumeTexture(VolumeTexture &) {}
00087   VolumeTexture &operator=(VolumeTexture &) { return *this; }
00088 
00089   // compute texel count from current size[] 
00090   ptrdiff_t num_texels(void) { return ptrdiff_t(size[0])*ptrdiff_t(size[1])*ptrdiff_t(size[2]); }
00091 
00092   // allocate texture memory for n texels (3n bytes), and update texid.  
00093   // Return success.
00094   int allocateTextureMap(ptrdiff_t ntexels);
00095 };
00096 
00097 #endif
00098 

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