From: John Stone (
Date: Fri Oct 16 2015 - 17:01:34 CDT

  I'm well aware of WebGL... I've written code in WebGL before.

I think you're confused about WebGL vs. exporting a scene.
WebGL is a way of writing software for graphics in Javascript, it' just
a set of javascript bindings for OpenGL. Web is not a scene description
format. All of the modern browser-based methods for displaying 3-D
models rely on WebGL, including X3DOM, the components you provided
URL links for, and many others.

What is it that you want from VMD that the existing tools that you
are already familiar with can't do? You said that Chimera didn't
have many options. Is there something you're expecting VMD to do
that Chimera's export tool can't do yet? Have you tried the existing
X3D model formats VMD already exports?

  John Stone

On Fri, Oct 16, 2015 at 11:52:19PM +0200, Albert wrote:
> Thanks a lot for reply.
> However, that's not what I want.
> Here is something what I want:
> As we can see the PDB file can display in browser very nicely. The
> quality is much better than that in jmol.
> Here is another interactive example:
> UCSF Chimera can also export its scene to similar .html file, but there
> are not so much options in current version.
> This WebGL techonology is really amazing. I hope VMD developer can also
> pay attention to it.
> thanks again
> Albert
> On 10/16/2015 11:34 PM, John Stone wrote:
> >Hi,
> > I'm assuming you're referring to export of VMD scenes to X3D, VRML2,
> >OBJ, etc? WebGL is only a low-level graphics interface for javascript,
> >not a scene file format, but VMD can export scenes that use X3DOM to
> >show X3D models using WebGL, if that's what you have in mind.
> >
> >Cheers,
> > John Stone
> >

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