From: John Stone (johns_at_ks.uiuc.edu)
Date: Wed Jan 04 2012 - 09:28:23 CST

Hi,
  Can you provide some example images that show the artifact you refer to?

Cheers,
  John Stone
  johns_at_ks.uiuc.edu

On Wed, Jan 04, 2012 at 12:28:06PM +0100, Ajasja Ljubeti?? wrote:
> Oh, and if I enable culling and look on my ions from below (along the z
> axis) theyA disappear.
> Example1 Example2. If I turn culling offA or look from theA other side (in
> the oposite direction of the z axis) the spheres stay visible.
> Best regards,
> Ajasja
>
> On Wed, Jan 4, 2012 at 12:08, Ajasja LjubetiA:*
> <ajasja.ljubetic_at_gmail.com> wrote:
>
> Dear all,
> I really like the new quicksurf representation. As the name implies it's
> *really* quick (realtime on my GTX570).
> But I noticed some renderingA artefacts that are view angle dependant
> and show up when the view vector is in the xy plane.
> SomeA examples. If I change the view slightly everything is OK.
> I'm running Win7 64 bit SP1 with the 285.86 NVIDIA drivers.
> Best regards,
> Ajasja Ljubetic
> YoungA researcher,
> Laboratory of biophysicsA

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