VMD-L Mailing List
From: Alan Wilter Sousa da Silva (alan_at_lac.inpe.br)
Date: Tue Sep 30 2003 - 09:30:48 CDT
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Hi List!
Hi John Stone!
About my problem in getting messing images with snapshot I have to say
that I found out a solution. It's basically what you point out.
Changing the antialising nvidia driver parameter does the job.
For my Gforce2 I have to do:
export __GL_FSAA_MODE=3
then
vmd
Surely I can insert that line in vmd startup script, right?
BTW, VMD has a proper option for changing antialising?
Thank you very much.
PS: Follows text grabbed from nvidia docs.
(app-e) APPENDIX E: OPENGL ENVIRONMENT VARIABLE SETTINGS
__________________________________________________________________________
FULL SCENE ANTI-ALIASING
Anti-aliasing is a technique used to smooth the edges of objects in a
scene to reduce the jagged "stairstep" effect that sometimes appears.
Full scene anti-aliasing is supported on GeForce or newer hardware.
By setting the appropriate environment variable, you can enable full
scene anti-aliasing in any OpenGL application on these GPUs.
Several anti-aliasing methods are available and you can select between
them by setting the __GL_FSAA_MODE environment variable appropriately.
Note that increasing the number of samples taken during FSAA rendering
may decrease performance.
The following tables describe the possible values for __GL_FSAA_MODE
and their effect on various NVIDIA GPUs.
__GL_FSAA_MODE GeForce, GeForce2, Quadro, and Quadro2 Pro
-----------------------------------------------------------------------
0 FSAA disabled
1 FSAA disabled
2 FSAA disabled
3 1.5 x 1.5 Supersampling
4 2 x 2 Supersampling
5 FSAA disabled
__GL_FSAA_MODE GeForce4 MX, GeForce4 4xx Go, Quadro4 380,550,580 XGL,
and Quadro4 NVS
-----------------------------------------------------------------------
0 FSAA disabled
1 2x Bilinear Multisampling
2 2x Quincunx Multisampling
3 FSAA disabled
4 2 x 2 Supersampling
5 FSAA disabled
__GL_FSAA_MODE GeForce3, Quadro DCC, GeForce4 Ti, GeForce4 4200 Go,
and Quadro4 700,750,780,900,980 XGL
-----------------------------------------------------------------------
0 FSAA disabled
1 2x Bilinear Multisampling
2 2x Quincunx Multisampling
3 FSAA disabled
4 4x Bilinear Multisampling
5 4x Gaussian Multisampling
__GL_FSAA_MODE GeForce FX, Quadro FX
-----------------------------------------------------------------------
0 FSAA disabled
1 2x Bilinear Multisampling
2 2x Quincunx Multisampling
3 FSAA disabled
4 4x Bilinear Multisampling
5 4x Gaussian Multisampling
NOTE: 2x Bilinear Multisampling by 4x Supersampling and 4x Bilinear
Multisampling by 4x Supersampling are not available when using UBB.
--------------------------
Alan Wilter Sousa da Silva
--------------------------
B.Sc. - Dep. Física - UFPA
M.Sc. - Dep. Física - PUC/RJ
D.Sc. - IBCCF/UFRJ
Bolsista Pesquisador LAC-INPE
São José dos Campos (SP), Brasil
www.lac.inpe.br/~alan
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