From: Norman Geist (
Date: Thu Aug 21 2014 - 04:42:53 CDT

The problem is that depth cueing depends on the background or?


Norman Geist.


Von: [] Im Auftrag von
Tristan Croll
Gesendet: Donnerstag, 21. August 2014 09:15
Betreff: vmd-l: Tachyon transparency and depth cueing




Just wondering: is there a "magic" command-line switch in Tachyon which gets
depth cueing working correctly with transparency? Every time I attempt to
render this combination using the standard switches, anything viewed through
a transparent surface loses its "fog". I find that the trans_raster3d helps
somewhat, but is still not infallible.







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