VMD-L Mailing List
From: Christian Mücksch (muecksch_at_rhrk.uni-kl.de)
Date: Tue Sep 17 2013 - 12:19:56 CDT
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Hey,
yes, a new control mode using scaling for forward/backward motion
including the normal rotations
as in the "normal mode" would be very nice. Especially for navigating
through very large systems
this can be most helpful, since moving the camera creates these depth
cue issues.
Best regards,
Christian
Am 17.09.13 17:40, schrieb John Stone:
> Hi,
> There isn't currently a feature for interpreting the forward/back
> motion of the SpaceNavigator as scaling, but I could add one if that
> would be helpful to you. It would be a new control mode. Let me know
> if that's all you need or if there are other things you would find
> helpful when using the SpaceNavigator for input.
>
> Cheers,
> John Stone
> vmd_at_ks.uiuc.edu
>
> On Tue, Sep 10, 2013 at 03:20:16PM +0200, Christian Mücksch wrote:
>> I think the major problem is, that with the 3DConnexion SpaceNavigator
>> the camera/molecule is moved rather than the usual scaling that is
>> usually done with the mouse wheel.
>>
>> Is there a way to interpret a forward/backward movement of the device as a
>> scaling rather than a camera/molecule movement?
>>
>> Best regards,
>> Christian
>>
>> Am 10.09.13 15:03, schrieb Axel Kohlmeyer:
>>> On Tue, Sep 10, 2013 at 2:11 PM, Christian Mücksch
>>> <muecksch_at_rhrk.uni-kl.de> wrote:
>>>> Hi,
>>>>
>>>> I got a little problem concerning the 3DConnexion SpaceNavigator and VMD.
>>>>
>>>> When scaling the image with "spaceball normal mode" in perspective mode
>>>> the depth cue varies. E.g. when zooming in, the depth impression gets
>>>> weaker
>>>> meaning the image getting brighter so the 3D impression fades. This does
>>>> not
>>>> happen when zooming in with a regular mouse.
>>>>
>>>> Is there a parameter for disabling the changing depth cue when zooming
>>>> with the SpaceNavigator? I am using VMD 1.9.1 under Linux.
>>> you may be doing two different things here.
>>> zooming in and out and moving the camera. with the default (exp2)
>>> depth cueing mode, that makes are difference.
>>>
>>> axel.
>>>
>>>> Thank you,
>>>> Christian Mücksch
>>>>
>>>
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