From: Jérôme Hénin (jerome.henin_at_ibpc.fr)
Date: Mon Jan 21 2013 - 08:25:37 CST

Hi everyone,

Coloring representations by timestep in a short trajectory, I cannot see the full range of the color scale, so I suspect that the color range is calculated from 0 to <numFrames>, instead of 0 to <numFrames - 1>.

If I had to attempt a patch, I would suggest this:

AtomColor.C:370
change
    float scalefac = (float)(MAPCLRS-1) / ((float) mol->numframes());
to:
    float scalefac = (float)(MAPCLRS-1) / (float) (mol->numframes()-1);

But this is a shot in a relative dark.

Best,
Jerome