From: HuiZhe Li (huizhe999_at_yahoo.com)
Date: Fri Mar 18 2005 - 03:00:00 CST

Hi John, I grabbed a copy of libstdc++.so.5.0.3 from
RHEL3 on another machine and then made a symbolink
(libstdc++.so.5) to it and then vmd just worked!

Thanks a lot for your help!

--- John Stone <johns_at_ks.uiuc.edu> wrote:

>
> Ah, ok, I think you need to install the
> libstdc++.so.5 library,
> which apparently isn't being installed by default
> with RHEL4.
> If you have trouble getting this working, let me
> know and I
> can work something out for you.
>
> John
>
> On Thu, Mar 17, 2005 at 09:50:29PM -0800, HuiZhe Li
> wrote:
> > HI john i kind of mixed message to you and to
> dallas.
> >
> > after i typed the command
> > vmd -dispdev text
> >
> > i got the following msg:
> >
> > /usr/local/apps/vmd/vmd_LINUX: error while loading
> > shared libraries: libstdc++.so.5: cannot open
> shared
> > object file: No such file or directory
> >
> > i am using tcsh. i think it is properly installed
> > because i have not run into problems with other
> > problems or shell commands...
> >
> > huizhe
> >
> > --- John Stone <johns_at_ks.uiuc.edu> wrote:
> >
> > >
> > > Hi,
> > > It shouldn't be possible for -dispdev text to
> give
> > > you the
> > > "same symptom", as it should not be attempting
> to
> > > open a separate
> > > terminal window, and thus you should get error
> > > messages in the
> > > window you ran it from. Are you sure you typed
> the
> > > command correctly?
> > > Just to double check, you do have /bin/csh
> installed
> > > right?
> > >
> > > John Stone
> > > vmd_at_ks.uiuc.edu
> > >
> > > On Thu, Mar 17, 2005 at 07:55:12PM -0800, HuiZhe
> Li
> > > wrote:
> > > > Hi John,
> > > >
> > > > Same symptom for vmd -dispdev text as for vmd
> > > >
> > > > below is output from glxinfo command
> > > > -------------------------------------------
> > > > name of display: :0.0
> > > > display: :0 screen: 0
> > > > direct rendering: Yes
> > > > server glx vendor string: NVIDIA Corporation
> > > > server glx version string: 1.3
> > > > server glx extensions:
> > > > GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
> > > > GLX_SGIX_fbconfig,
> > > > GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> > > > GLX_SGI_swap_control,
> > > > GLX_ARB_multisample, GLX_NV_float_buffer
> > > > client glx vendor string: NVIDIA Corporation
> > > > client glx version string: 1.3
> > > > client glx extensions:
> > > > GLX_ARB_get_proc_address,
> GLX_ARB_multisample,
> > > > GLX_EXT_visual_info,
> > > > GLX_EXT_visual_rating,
> GLX_EXT_import_context,
> > > > GLX_SGI_video_sync,
> > > > GLX_NV_swap_group, GLX_NV_video_out,
> > > > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> > > > GLX_SGI_swap_control, GLX_NV_float_buffer
> > > > GLX extensions:
> > > > GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
> > > > GLX_SGIX_fbconfig,
> > > > GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> > > > GLX_SGI_swap_control,
> > > > GLX_ARB_multisample, GLX_NV_float_buffer,
> > > > GLX_ARB_get_proc_address
> > > > OpenGL vendor string: NVIDIA Corporation
> > > > OpenGL renderer string: Quadro FX
> 1400/PCI/SSE2
> > > > OpenGL version string: 1.5.2 NVIDIA 66.29
> > > > OpenGL extensions:
> > > > GL_ARB_depth_texture,
> GL_ARB_fragment_program,
> > > > GL_ARB_fragment_program_shadow,
> > > > GL_ARB_fragment_shader, GL_ARB_imaging,
> > > > GL_ARB_multisample, GL_ARB_multitexture,
> > > > GL_ARB_occlusion_query,
> > > > GL_ARB_point_parameters,
> GL_ARB_point_sprite,
> > > > GL_ARB_shadow,
> > > > GL_ARB_shader_objects,
> > > > GL_ARB_shading_language_100,
> > > > GL_ARB_texture_border_clamp,
> > > > GL_ARB_texture_compression,
> > > > GL_ARB_texture_cube_map,
> > > GL_ARB_texture_env_add,
> > > > GL_ARB_texture_env_combine,
> > > > GL_ARB_texture_env_dot3,
> > > > GL_ARB_texture_mirrored_repeat,
> > > > GL_ARB_texture_non_power_of_two,
> > > > GL_ARB_texture_rectangle,
> > > GL_ARB_transpose_matrix,
> > > > GL_ARB_vertex_buffer_object,
> > > > GL_ARB_vertex_program, GL_ARB_vertex_shader,
> > > > GL_ARB_window_pos, GL_ATI_draw_buffers,
> > > > GL_ATI_texture_float,
> > > > GL_ATI_texture_mirror_once, GL_S3_s3tc,
> > > > GL_EXT_texture_env_add,
> > > > GL_EXT_abgr, GL_EXT_bgra,
> GL_EXT_blend_color,
> > > > GL_EXT_blend_equation_separate,
> > > > GL_EXT_blend_func_separate,
> > > > GL_EXT_blend_minmax,
> GL_EXT_blend_subtract,
> > > > GL_EXT_compiled_vertex_array,
> > > > GL_EXT_Cg_shader,
> GL_EXT_depth_bounds_test,
> > > > GL_EXT_draw_range_elements,
> > > > GL_EXT_fog_coord,
> GL_EXT_multi_draw_arrays,
> > > > GL_EXT_packed_pixels,
> > > > GL_EXT_pixel_buffer_object,
> > > > GL_EXT_point_parameters,
> > > > GL_EXT_rescale_normal,
> GL_EXT_secondary_color,
> > > > GL_EXT_separate_specular_color,
> > > > GL_EXT_shadow_funcs,
> > > > GL_EXT_stencil_two_side,
> GL_EXT_stencil_wrap,
> > > > GL_EXT_texture3D,
> > > > GL_EXT_texture_compression_s3tc,
> > > > GL_EXT_texture_cube_map,
> > > > GL_EXT_texture_edge_clamp,
> > > > GL_EXT_texture_env_combine,
> > > > GL_EXT_texture_env_dot3,
> > > > GL_EXT_texture_filter_anisotropic,
> > > > GL_EXT_texture_lod,
> GL_EXT_texture_lod_bias,
> > > > GL_EXT_texture_mirror_clamp,
> > > > GL_EXT_texture_object,
> GL_EXT_vertex_array,
> > > > GL_HP_occlusion_test,
> > > > GL_IBM_rasterpos_clip,
> > > > GL_IBM_texture_mirrored_repeat,
> > > > GL_KTX_buffer_region, GL_NV_blend_square,
> > > > GL_NV_centroid_sample,
> > > > GL_NV_copy_depth_to_color,
> GL_NV_depth_clamp,
> > > > GL_NV_fence,
> > > > GL_NV_float_buffer, GL_NV_fog_distance,
> > > > GL_NV_fragment_program,
> > > > GL_NV_fragment_program_option,
> > > > GL_NV_fragment_program2, GL_NV_half_float,
> > > > GL_NV_light_max_exponent,
> > > > GL_NV_multisample_filter_hint,
> > > > GL_NV_occlusion_query,
> > > GL_NV_packed_depth_stencil,
> > > > GL_NV_pixel_data_range,
> > > > GL_NV_point_sprite,
> GL_NV_primitive_restart,
> > > > GL_NV_register_combiners,
> > > > GL_NV_register_combiners2,
> > > > GL_NV_texgen_reflection,
> > > > GL_NV_texture_compression_vtc,
> > > > GL_NV_texture_env_combine4,
> > > > GL_NV_texture_expand_normal,
> > > > GL_NV_texture_rectangle,
> > > > GL_NV_texture_shader,
> GL_NV_texture_shader2,
> > > > GL_NV_texture_shader3,
> > > > GL_NV_vertex_array_range,
> > > > GL_NV_vertex_array_range2,
> GL_NV_vertex_program,
> > > > GL_NV_vertex_program1_1,
> > > GL_NV_vertex_program2,
> > > > GL_NV_vertex_program2_option,
> > > > GL_NV_vertex_program3,
> > > > GL_NVX_conditional_render,
> > > > GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
> > > > GL_SGIX_depth_texture, GL_SGIX_shadow,
> > > > GL_SUN_slice_accum
> > > > glu version: 1.3
>
=== message truncated ===

                
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