VMD-L Mailing List
From: John Stone (johns_at_ks.uiuc.edu)
Date: Wed Sep 07 2016 - 13:12:29 CDT
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It depends on which renderer you use.  If you use Tachyon, you should
get a fully saturated color for high ambient values.  The OpenGL 
renderer takes a shortcut there for performance reasons, whereas
Tachyon does not...
Cheers,
  John 
On Wed, Sep 07, 2016 at 05:53:01PM +0000, Vermaas, Joshua wrote:
> Hi John,
> 
> I thought so too, but what you get for a pure ambient material is
> something gray, as though the colors aren't being applied with ambient
> light. Adding in some diffuse character appears to be essential to
> getting color that isn't white, black, or some shade of grey. Since
> diffuse responds to the angle of incident light, I don't think VMD is
> currently capable of colorful but perfectly flat shading.
> 
> -Josh
> 
> On 09/07/2016 11:32 AM, John Stone wrote:
> > Hi,
> >   Aside from running Tachyon with the special flags, you could also 
> > simply use a special material and disable shadows, and possibly
> > use orthographic projection get a flat unshaded 2D-like appearance.
> > If you make a material that has the diffuse and specular coefficients
> > set to zero, but retains a non-zero "ambient" term, when you render with
> > Tachyon or TachyonInternal you should get what appears to be an unshaded 
> > rendering.  Let us know if you have further questions.
> >
> > Cheers,
> >   John Stone
> >   vmd_at_ks.uiuc.edu
> >
> >
> > On Wed, Aug 31, 2016 at 04:37:42PM -0400, Ky Wildermuth wrote:
> >>    Eric,A
> >>    What works for me is rendering with Tachyon and choosing the option
> >>    -lowshade such as in the example below:
> >>    render Tachyon $filename "/vmd/vmd-1.9/lib/tachyon/tachyon_LINUXAMD64"
> >>    $filename -lowshade -format BMP -o $filename.bmp
> >>    This is a low quality rendering option that produces no shading at all (at
> >>    least for the systems I have been working with). I am not sure if it would
> >>    make a difference but I render the images using lights 0 and 1 on (and all
> >>    others off) and I use the surf representation.
> >>    I use this to quantify areas of selections based on color via a python
> >>    computer vision script and it works well to identify entire selections of
> >>    a specific color. You can try some other rendering options if this isn't
> >>    exactly what you are looking for; there is a comprehensive list of Tachyon
> >>    options on a previous post that you can find here:
> >>    [1]http://www.ks.uiuc.edu/Research/vmd/mailing_list/vmd-l/23903.html
> >>    I hope this helps.A
> >>    -Ky
> >>    On Wed, Aug 31, 2016 at 2:52 PM, Eric Smoll <[2]ericsmoll_at_gmail.com>
> >>    wrote:
> >>
> >>      Hello VMD community,
> >>
> >>      VMD representations of chemical systems in with a style like VDW shows
> >>      complex shading. This shading is dependent on the lighting scheme and
> >>      shows the curvature of each atomic sphere. I am interested in generating
> >>      an image with no shading. If the system contains two types of atoms
> >>      coloured red and blue, the image should only contain pure red and pure
> >>      blue at any viewing angle. I want an image with no contrast between
> >>      atoms of the same type.
> >>
> >>      Can this be done in VMD? If not, does anyone know of a visualization
> >>      tool that might be able to accomplish this?
> >>      Best,
> >>      Eric
> >>
> >> References
> >>
> >>    Visible links
> >>    1. http://www.ks.uiuc.edu/Research/vmd/mailing_list/vmd-l/23903.html
> >>    2. mailto:ericsmoll_at_gmail.com
> 
-- NIH Center for Macromolecular Modeling and Bioinformatics Beckman Institute for Advanced Science and Technology University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801 http://www.ks.uiuc.edu/~johns/ Phone: 217-244-3349 http://www.ks.uiuc.edu/Research/vmd/
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