VMD-L Mailing List
From: John Stone (johns_at_ks.uiuc.edu)
Date: Tue Jan 14 2014 - 09:50:05 CST
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Tyler,
  Did you get your problem resolved?
Cheers,
  John Stone
  vmd_at_ks.uiuc.edu
On Fri, Jan 03, 2014 at 09:04:28PM -0600, John Stone wrote:
> Tyler,
>   I'm out of the office this week, so I didn't get to your emails
> until just now.   Josh's suggestion is the most likely solution to
> any cases where you see differences between the output of a ray tracer
> and that of OpenGL ("snapshot").  When you have multiple spheres of
> identical radii and identical coordinate, the ray tracer and OpenGL
> can end up drawing different ones as being visible, depending on their
> order in the list of primitives to be drawn.  This is not specific just
> to Tachyon, but is similar for other renderers as well.  The solution as
> Josh already suggested, is to avoid drawing identical sized concentric
> spheres with different colors...
> 
> Cheers,
>   John Stone
> 
> 
> On Fri, Jan 03, 2014 at 08:02:57PM -0500, Tyler Smith wrote:
> >    Hi Ryan,
> >    I'm embarrassed to tell you I don't know what you mean by a precompiled
> >    binary, so I can't be of much help on that front.  Just out of curiosity
> >    were you able to get multiple frames colored correctly with Tachyon
> >    Internal or just one?  I should probably clarify that when I attempt to
> >    render multiple frames with Tachyon Internal it's not that some of the
> >    monomers are the wrong shade; for many of the frames all the atoms will be
> >    one color.  As Dr. Hoy said, if you'd like to see the PSF/PDB files we're
> >    using or anything else you think might be relevant don't hesitate to ask.
> >    Thanks,
> > 
> >    Tyler
> > 
> >    On Fri, Jan 3, 2014 at 5:43 PM, Ryan Hoffman <rmhoff_at_scripps.edu> wrote:
> > 
> >      I get similar colors comparing TachyonInternal (.bmp) and Snapshot
> >      (.tga). I didn't exactly reproduce your workflow though -- I didn't run
> >      a separate script to get the snapshot. Maybe Josh's suggestion (not
> >      superimposing two spheres) will help.
> > 
> >      ry
> > 
> >      ________________________________________
> >      From: Hoy, Robert [rshoy_at_usf.edu]
> >      Sent: Friday, January 03, 2014 14:45
> >      To: Ryan Hoffman
> >      Cc: Smith, Tyler; vmd-l_at_ks.uiuc.edu
> >      Subject: Re: vmd-l: Issues with tachyon internal renderer
> > 
> >      Hi again, Ryan.  Ah, OK, I didn't know ray tracers had this feature.
> >       Yep, certainly it could be some other error, or a bug - one can never
> >      rule that out though we've tried pretty hard to.
> > 
> >      We have duplicated this issue on both a Mac and a Linux box running
> >      CentOS, so I don't think it's an OS or graphics-card issue.
> > 
> >      I believe the binaries were precompiled, but am not sure --- Tyler?
> > 
> >      Thanks,
> >      Rob
> > 
> >      Robert Hoy
> >      Assistant Professor of Physics
> >      University of South Florida
> >      813-974-0063
> > 
> >      On Jan 3, 2014, at 5:32 PM, Ryan Hoffman
> >      <rmhoff_at_scripps.edu<mailto:rmhoff_at_scripps.edu>> wrote:
> > 
> >      My understanding about ray tracers in general is that the resulting
> >      colors are due to interactions between 'material' and 'lighting'
> >      settings. So a red apple under a green light source looks black. But
> >      maybe this is some other kind of user error, or maybe even a bug.
> > 
> >      What system is this on? Were the binaries pre-compiled?
> > 
> >      I'll play for a few more minutes and get back to you.
> > 
> >      ry
> >      ________________________________________
> >      From: Hoy, Robert [rshoy_at_usf.edu<mailto:rshoy_at_usf.edu>]
> >      Sent: Friday, January 03, 2014 14:27
> >      To: Smith, Tyler
> >      Cc: Ryan Hoffman; vmd-l_at_ks.uiuc.edu<mailto:vmd-l_at_ks.uiuc.edu>
> >      Subject: Re: vmd-l: Issues with tachyon internal renderer
> > 
> >      Hi, Ryan.   It's not a lighting issue -- the colors are completely
> >      different, and "right" in Snapshot" but "wrong" in Tachyon.  Besides the
> >      TCL scripts, would you also like us to send you some PSF/PDB files, or
> >      anything else?
> > 
> >      Thanks a lot for your help!
> > 
> >      Rob
> > 
> >      Robert Hoy
> >      Assistant Professor of Physics
> >      University of South Florida
> >      813-974-0063
> > 
> >      On Jan 3, 2014, at 5:24 PM, Tyler Smith
> >      <tylersmith2_at_mail.usf.edu<mailto:tylersmith2_at_mail.usf.edu><mailto:tylersmith2_at_mail.usf.edu>>
> >      wrote:
> > 
> >      sure
> > 
> >      On Fri, Jan 3, 2014 at 5:07 PM, Ryan Hoffman
> >      <rmhoff_at_scripps.edu<mailto:rmhoff_at_scripps.edu><mailto:rmhoff_at_scripps.edu>>
> >      wrote:
> >      Can we see some of the resulting Tcl script? Maybe a lighting issue?
> >      ry
> >      ________________________________________
> >      From:
> >      owner-vmd-l_at_ks.uiuc.edu<mailto:owner-vmd-l_at_ks.uiuc.edu><mailto:owner-vmd-l_at_ks.uiuc.edu>
> >      [owner-vmd-l_at_ks.uiuc.edu<mailto:owner-vmd-l_at_ks.uiuc.edu><mailto:owner-vmd-l_at_ks.uiuc.edu>]
> >      On Behalf Of Tyler Smith
> >      [tylersmith2_at_mail.usf.edu<mailto:tylersmith2_at_mail.usf.edu><mailto:tylersmith2_at_mail.usf.edu>]
> >      Sent: Friday, January 03, 2014 12:19
> >      To:
> >      vmd-l_at_ks.uiuc.edu<mailto:vmd-l_at_ks.uiuc.edu><mailto:vmd-l_at_ks.uiuc.edu>
> >      Cc: Robert Hoy
> >      Subject: vmd-l: Issues with tachyon internal renderer
> > 
> >      Hi All,
> >          I'm attempting to create a movie in vmd that shows how the local
> >      crystallization of a system of polymers evolves with time during
> >      quenching.  A metric for local crystallization called the CCE norm was
> >      used to assign every monomer in the system a crystalline structure (
> >      HCP, FCC, fivefold, unordered).  Psf files were used to convey
> >      information about the crystalline structure using dummy variables; for
> >      example, all monomers with mass < .2 correspond to monomers with FCC
> >      ordering and are colored red.  Every psf file gives local crystalline
> >      structure for one timestep in the quench, so in order to create a movie
> >      of evolving crystalline structure a new pair of psf and pdb files needs
> >      to be loaded in for every frame.  As far as i know vmd can't internally
> >      create movies with multiple psf files, so I decided to render a series
> >      of bitmap images using vmd and then string them together using another
> >      program.
> > 
> >          A c++ program was used to create a long .tcl script that loads in
> >      the pdb and modified psf, colors the monomers accordingly, renders an
> >      image and then repeats for the next pair of files.  This process worked
> >      well using the snapshot renderer, but I would prefer to generate higher
> >      quality images using Tachyon Internal.  When the Tachyon Internal
> >      renderer is employed images are rendered but they are not colored
> >      correctly.
> > 
> >       Does anyone have any ideas as to why snapshot works and TachyonInternal
> >      doesn't?  I'll attach the c++ scripts used to generate the .tcl scripts
> > 
> >          Also if there is an easier way to create movies with multiple psf
> >      files and custom coloring please let me know.
> > 
> >      Thanks,
> > 
> >      Tyler
> > 
> >      ________________________________
> > 
> >      <snapshot.tcl><TachyonInternal.tcl>
> 
> -- 
> NIH Center for Macromolecular Modeling and Bioinformatics
> Beckman Institute for Advanced Science and Technology
> University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801
> http://www.ks.uiuc.edu/~johns/           Phone: 217-244-3349
> http://www.ks.uiuc.edu/Research/vmd/      
-- NIH Center for Macromolecular Modeling and Bioinformatics Beckman Institute for Advanced Science and Technology University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801 http://www.ks.uiuc.edu/~johns/ Phone: 217-244-3349 http://www.ks.uiuc.edu/Research/vmd/
- Next message: John Stone: "Re: measure command in vmd"
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- In reply to: John Stone: "Re: Issues with tachyon internal renderer"
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- Reply: Tyler Smith: "Re: Issues with tachyon internal renderer"
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