VMD-L Mailing List
From: Cosseddu, Salvatore (S.M.Cosseddu_at_warwick.ac.uk)
Date: Sun Feb 05 2012 - 09:53:57 CST
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Dear All,
As a consequence of the perspective view, the spheres (i.g. ions) that lies on the borders of the OpenGL display assume a oval shape.
I can not find a way to avoid this problem, even because the shape is maintained once rendered (tachyonInternal, Pov-ray)
Regards
Salvatore
-- Salvatore Cosseddu PhD student Centre for Scientific Computing and School of Engineering University of Warwick Coventry CV4 7AL United Kingdom email: S.M.Cosseddu_at_warwick.ac.uk
- Next message: John Stone: "Re: The spheres become oval, getting close to the screen borders"
- Previous message: JC Gumbart: "ffTK in the just released VMD 1.9.1"
- In reply to: John Stone: "Announce: VMD 1.9.1 released"
- Next in thread: John Stone: "Re: The spheres become oval, getting close to the screen borders"
- Reply: John Stone: "Re: The spheres become oval, getting close to the screen borders"
- Reply: Axel Kohlmeyer: "Re: The spheres become oval, getting close to the screen borders"
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