00001
00007 #ifndef GRIDFORCEGRID_INL
00008 #define GRIDFORCEGRID_INL
00009
00010 #include "GridForceGrid.h"
00011
00012 inline int GridforceFullBaseGrid::compute_VdV(Position pos, float &V, Vector &dV) const
00013 {
00014
00015 int inds[3];
00016 Vector g, dg;
00017 Vector gapscale = Vector(1, 1, 1);
00018
00019 int err = get_inds(pos, inds, dg, gapscale);
00020 if (err) {
00021 return -1;
00022 }
00023
00024 DebugM(1, "gapscale = " << gapscale << "\n");
00025 DebugM(1, "dg = " << dg << "\n");
00026 DebugM(1, "ind + dg = " << inds[0]+dg[0] << " " << inds[1]+dg[1] << " " << inds[2]+dg[2] << "\n");
00027 DebugM(3, "compute_VdV: generation = " << generation << "\n" << endi);
00028
00029
00030 for (int i = 0; i < numSubgrids; i++) {
00031 if (((inds[0] >= subgrids[i]->pmin[0] && inds[0] <= subgrids[i]->pmax[0]) || subgrids[i]->cont[0]) &&
00032 ((inds[1] >= subgrids[i]->pmin[1] && inds[1] <= subgrids[i]->pmax[1]) || subgrids[i]->cont[1]) &&
00033 ((inds[2] >= subgrids[i]->pmin[2] && inds[2] <= subgrids[i]->pmax[2]) || subgrids[i]->cont[2]))
00034 {
00035 return subgrids[i]->compute_VdV(pos, V, dV);
00036 }
00037 }
00038
00039
00040 float b[64];
00041 compute_b(b, inds, gapscale);
00042 for (int j = 0; j < 64; j++) DebugM(1, "b[" << j << "] = " << b[j] << "\n" << endi);
00043
00044
00045 float a[64];
00046 compute_a(a, b);
00047 for (int j = 0; j < 64; j++) DebugM(1, "a[" << j << "] = " << a[j] << "\n" << endi);
00048
00049
00050
00051 float x[4], y[4], z[4];
00052 x[0] = 1; y[0] = 1; z[0] = 1;
00053 for (int j = 1; j < 4; j++) {
00054 x[j] = x[j-1] * dg.x;
00055 y[j] = y[j-1] * dg.y;
00056 z[j] = z[j-1] * dg.z;
00057 }
00058
00059 V = compute_V(a, x, y, z);
00060 dV = Tensor::diagonal(gapscale) * (compute_dV(a, x, y, z) * inv);
00061
00062 return 0;
00063 }
00064
00065
00066 inline int GridforceLiteGrid::compute_VdV(Position pos, float &V, Vector &dV) const
00067 {
00068 int inds[3];
00069 Vector g, dg;
00070
00071 int err = get_inds(pos, inds, dg);
00072 if (err) {
00073 return -1;
00074 }
00075
00076 float wts[8];
00077 float results[4];
00078
00079 compute_wts(wts, dg);
00080 for (int i = 0; i < 4; i++) {
00081 results[i] = linear_interpolate(inds[0], inds[1], inds[2], i, wts);
00082 }
00083
00084 V = results[0];
00085 dV = Vector(results[1], results[2], results[3]) * inv;
00086
00087 return 0;
00088 }
00089
00090
00091 inline int GridforceFullBaseGrid::get_inds(Position pos, int *inds, Vector &dg, Vector &gapscale) const
00092 {
00093 Vector p = pos - origin;
00094 Vector g;
00095
00096 g = inv * p;
00097
00098 for (int i = 0; i < 3; i++) {
00099 inds[i] = (int)floor(g[i]);
00100 dg[i] = g[i] - inds[i];
00101 }
00102
00103 for (int i = 0; i < 3; i++) {
00104 if (inds[i] < 0 || inds[i] >= k[i]-1) {
00105 if (cont[i]) inds[i] = k[i]-1;
00106 else return -1;
00107 }
00108 if (cont[i] && inds[i] == k[i]-1) {
00109
00110 gapscale[i] *= gapinv[i];
00111 if (g[i] < 0.0) dg[i] = 1.0 + g[i]*gapinv[i];
00112 else dg[i] = (g[i] - inds[i]) * gapinv[i];
00113 }
00114 }
00115
00116 return 0;
00117 }
00118
00119
00120 inline float GridforceFullBaseGrid::compute_V(float *a, float *x, float *y, float *z) const
00121 {
00122 float V = 0.0;
00123 int ind = 0;
00124 for (int l = 0; l < 4; l++) {
00125 for (int k = 0; k < 4; k++) {
00126 for (int j = 0; j < 4; j++) {
00127 V += a[ind] * x[j] * y[k] * z[l];
00128 ind++;
00129 }
00130 }
00131 }
00132 return V;
00133 }
00134
00135
00136 inline Vector GridforceFullBaseGrid::compute_dV(float *a, float *x, float *y, float *z) const
00137 {
00138 Vector dV = 0;
00139 int ind = 0;
00140 for (int l = 0; l < 4; l++) {
00141 for (int k = 0; k < 4; k++) {
00142 for (int j = 0; j < 4; j++) {
00143 if (j > 0) dV.x += a[ind] * j * x[j-1] * y[k] * z[l];
00144 if (k > 0) dV.y += a[ind] * k * x[j] * y[k-1] * z[l];
00145 if (l > 0) dV.z += a[ind] * l * x[j] * y[k] * z[l-1];
00146 ind++;
00147 }
00148 }
00149 }
00150 return dV;
00151 }
00152
00153
00154 inline Vector GridforceFullBaseGrid::compute_d2V(float *a, float *x, float *y, float *z) const
00155 {
00156 Vector d2V = 0;
00157 int ind = 0;
00158 for (int l = 0; l < 4; l++) {
00159 for (int k = 0; k < 4; k++) {
00160 for (int j = 0; j < 4; j++) {
00161 if (j > 0 && k > 0) d2V.x += a[ind] * j * k * x[j-1] * y[k-1] * z[l];
00162 if (j > 0 && l > 0) d2V.y += a[ind] * j * l * x[j-1] * y[k] * z[l-1];
00163 if (k > 0 && l > 0) d2V.z += a[ind] * k * l * x[j] * y[k-1] * z[l-1];
00164 ind++;
00165 }
00166 }
00167 }
00168 return d2V;
00169 }
00170
00171
00172 inline float GridforceFullBaseGrid::compute_d3V(float *a, float *x, float *y, float *z) const
00173 {
00174 float d3V = 0.0;
00175 int ind = 0;
00176 for (int l = 0; l < 4; l++) {
00177 for (int k = 0; k < 4; k++) {
00178 for (int j = 0; j < 4; j++) {
00179 if (j > 0 && k > 0 && l > 0) d3V += a[ind] * j * k * l * x[j-1] * y[k-1] * z[l-1];
00180 ind++;
00181 }
00182 }
00183 }
00184 return d3V;
00185 }
00186
00187
00188 inline void GridforceFullBaseGrid::compute_a(float *a, float *b) const
00189 {
00190
00191 a[0] = b[0];
00192 a[1] = b[8];
00193 a[2] = -3*b[0] + 3*b[1] - 2*b[8] - b[9];
00194 a[3] = 2*b[0] - 2*b[1] + b[8] + b[9];
00195 a[4] = b[16];
00196 a[5] = b[32];
00197 a[6] = -3*b[16] + 3*b[17] - 2*b[32] - b[33];
00198 a[7] = 2*b[16] - 2*b[17] + b[32] + b[33];
00199 a[8] = -3*b[0] + 3*b[2] - 2*b[16] - b[18];
00200 a[9] = -3*b[8] + 3*b[10] - 2*b[32] - b[34];
00201 a[10] = 9*b[0] - 9*b[1] - 9*b[2] + 9*b[3] + 6*b[8] + 3*b[9] - 6*b[10] - 3*b[11]
00202 + 6*b[16] - 6*b[17] + 3*b[18] - 3*b[19] + 4*b[32] + 2*b[33] + 2*b[34] + b[35];
00203 a[11] = -6*b[0] + 6*b[1] + 6*b[2] - 6*b[3] - 3*b[8] - 3*b[9] + 3*b[10] + 3*b[11]
00204 - 4*b[16] + 4*b[17] - 2*b[18] + 2*b[19] - 2*b[32] - 2*b[33] - b[34] - b[35];
00205 a[12] = 2*b[0] - 2*b[2] + b[16] + b[18];
00206 a[13] = 2*b[8] - 2*b[10] + b[32] + b[34];
00207 a[14] = -6*b[0] + 6*b[1] + 6*b[2] - 6*b[3] - 4*b[8] - 2*b[9] + 4*b[10] + 2*b[11]
00208 - 3*b[16] + 3*b[17] - 3*b[18] + 3*b[19] - 2*b[32] - b[33] - 2*b[34] - b[35];
00209 a[15] = 4*b[0] - 4*b[1] - 4*b[2] + 4*b[3] + 2*b[8] + 2*b[9] - 2*b[10] - 2*b[11]
00210 + 2*b[16] - 2*b[17] + 2*b[18] - 2*b[19] + b[32] + b[33] + b[34] + b[35];
00211 a[16] = b[24];
00212 a[17] = b[40];
00213 a[18] = -3*b[24] + 3*b[25] - 2*b[40] - b[41];
00214 a[19] = 2*b[24] - 2*b[25] + b[40] + b[41];
00215 a[20] = b[48];
00216 a[21] = b[56];
00217 a[22] = -3*b[48] + 3*b[49] - 2*b[56] - b[57];
00218 a[23] = 2*b[48] - 2*b[49] + b[56] + b[57];
00219 a[24] = -3*b[24] + 3*b[26] - 2*b[48] - b[50];
00220 a[25] = -3*b[40] + 3*b[42] - 2*b[56] - b[58];
00221 a[26] = 9*b[24] - 9*b[25] - 9*b[26] + 9*b[27] + 6*b[40] + 3*b[41] - 6*b[42] - 3*b[43]
00222 + 6*b[48] - 6*b[49] + 3*b[50] - 3*b[51] + 4*b[56] + 2*b[57] + 2*b[58] + b[59];
00223 a[27] = -6*b[24] + 6*b[25] + 6*b[26] - 6*b[27] - 3*b[40] - 3*b[41] + 3*b[42] + 3*b[43]
00224 - 4*b[48] + 4*b[49] - 2*b[50] + 2*b[51] - 2*b[56] - 2*b[57] - b[58] - b[59];
00225 a[28] = 2*b[24] - 2*b[26] + b[48] + b[50];
00226 a[29] = 2*b[40] - 2*b[42] + b[56] + b[58];
00227 a[30] = -6*b[24] + 6*b[25] + 6*b[26] - 6*b[27] - 4*b[40] - 2*b[41] + 4*b[42] + 2*b[43]
00228 - 3*b[48] + 3*b[49] - 3*b[50] + 3*b[51] - 2*b[56] - b[57] - 2*b[58] - b[59];
00229 a[31] = 4*b[24] - 4*b[25] - 4*b[26] + 4*b[27] + 2*b[40] + 2*b[41] - 2*b[42] - 2*b[43]
00230 + 2*b[48] - 2*b[49] + 2*b[50] - 2*b[51] + b[56] + b[57] + b[58] + b[59];
00231 a[32] = -3*b[0] + 3*b[4] - 2*b[24] - b[28];
00232 a[33] = -3*b[8] + 3*b[12] - 2*b[40] - b[44];
00233 a[34] = 9*b[0] - 9*b[1] - 9*b[4] + 9*b[5] + 6*b[8] + 3*b[9] - 6*b[12] - 3*b[13]
00234 + 6*b[24] - 6*b[25] + 3*b[28] - 3*b[29] + 4*b[40] + 2*b[41] + 2*b[44] + b[45];
00235 a[35] = -6*b[0] + 6*b[1] + 6*b[4] - 6*b[5] - 3*b[8] - 3*b[9] + 3*b[12] + 3*b[13]
00236 - 4*b[24] + 4*b[25] - 2*b[28] + 2*b[29] - 2*b[40] - 2*b[41] - b[44] - b[45];
00237 a[36] = -3*b[16] + 3*b[20] - 2*b[48] - b[52];
00238 a[37] = -3*b[32] + 3*b[36] - 2*b[56] - b[60];
00239 a[38] = 9*b[16] - 9*b[17] - 9*b[20] + 9*b[21] + 6*b[32] + 3*b[33] - 6*b[36] - 3*b[37]
00240 + 6*b[48] - 6*b[49] + 3*b[52] - 3*b[53] + 4*b[56] + 2*b[57] + 2*b[60] + b[61];
00241 a[39] = -6*b[16] + 6*b[17] + 6*b[20] - 6*b[21] - 3*b[32] - 3*b[33] + 3*b[36] + 3*b[37]
00242 - 4*b[48] + 4*b[49] - 2*b[52] + 2*b[53] - 2*b[56] - 2*b[57] - b[60] - b[61];
00243 a[40] = 9*b[0] - 9*b[2] - 9*b[4] + 9*b[6] + 6*b[16] + 3*b[18] - 6*b[20] - 3*b[22]
00244 + 6*b[24] - 6*b[26] + 3*b[28] - 3*b[30] + 4*b[48] + 2*b[50] + 2*b[52] + b[54];
00245 a[41] = 9*b[8] - 9*b[10] - 9*b[12] + 9*b[14] + 6*b[32] + 3*b[34] - 6*b[36] - 3*b[38]
00246 + 6*b[40] - 6*b[42] + 3*b[44] - 3*b[46] + 4*b[56] + 2*b[58] + 2*b[60] + b[62];
00247 a[42] = -27*b[0] + 27*b[1] + 27*b[2] - 27*b[3] + 27*b[4] - 27*b[5] - 27*b[6] + 27*b[7]
00248 - 18*b[8] - 9*b[9] + 18*b[10] + 9*b[11] + 18*b[12] + 9*b[13] - 18*b[14] - 9*b[15]
00249 - 18*b[16] + 18*b[17] - 9*b[18] + 9*b[19] + 18*b[20] - 18*b[21] + 9*b[22] - 9*b[23]
00250 - 18*b[24] + 18*b[25] + 18*b[26] - 18*b[27] - 9*b[28] + 9*b[29] + 9*b[30] - 9*b[31]
00251 - 12*b[32] - 6*b[33] - 6*b[34] - 3*b[35] + 12*b[36] + 6*b[37] + 6*b[38] + 3*b[39]
00252 - 12*b[40] - 6*b[41] + 12*b[42] + 6*b[43] - 6*b[44] - 3*b[45] + 6*b[46] + 3*b[47]
00253 - 12*b[48] + 12*b[49] - 6*b[50] + 6*b[51] - 6*b[52] + 6*b[53] - 3*b[54] + 3*b[55]
00254 - 8*b[56] - 4*b[57] - 4*b[58] - 2*b[59] - 4*b[60] - 2*b[61] - 2*b[62] - b[63];
00255 a[43] = 18*b[0] - 18*b[1] - 18*b[2] + 18*b[3] - 18*b[4] + 18*b[5] + 18*b[6] - 18*b[7]
00256 + 9*b[8] + 9*b[9] - 9*b[10] - 9*b[11] - 9*b[12] - 9*b[13] + 9*b[14] + 9*b[15]
00257 + 12*b[16] - 12*b[17] + 6*b[18] - 6*b[19] - 12*b[20] + 12*b[21] - 6*b[22] + 6*b[23]
00258 + 12*b[24] - 12*b[25] - 12*b[26] + 12*b[27] + 6*b[28] - 6*b[29] - 6*b[30] + 6*b[31]
00259 + 6*b[32] + 6*b[33] + 3*b[34] + 3*b[35] - 6*b[36] - 6*b[37] - 3*b[38] - 3*b[39]
00260 + 6*b[40] + 6*b[41] - 6*b[42] - 6*b[43] + 3*b[44] + 3*b[45] - 3*b[46] - 3*b[47]
00261 + 8*b[48] - 8*b[49] + 4*b[50] - 4*b[51] + 4*b[52] - 4*b[53] + 2*b[54] - 2*b[55]
00262 + 4*b[56] + 4*b[57] + 2*b[58] + 2*b[59] + 2*b[60] + 2*b[61] + b[62] + b[63];
00263 a[44] = -6*b[0] + 6*b[2] + 6*b[4] - 6*b[6] - 3*b[16] - 3*b[18] + 3*b[20] + 3*b[22]
00264 - 4*b[24] + 4*b[26] - 2*b[28] + 2*b[30] - 2*b[48] - 2*b[50] - b[52] - b[54];
00265 a[45] = -6*b[8] + 6*b[10] + 6*b[12] - 6*b[14] - 3*b[32] - 3*b[34] + 3*b[36] + 3*b[38]
00266 - 4*b[40] + 4*b[42] - 2*b[44] + 2*b[46] - 2*b[56] - 2*b[58] - b[60] - b[62];
00267 a[46] = 18*b[0] - 18*b[1] - 18*b[2] + 18*b[3] - 18*b[4] + 18*b[5] + 18*b[6] - 18*b[7]
00268 + 12*b[8] + 6*b[9] - 12*b[10] - 6*b[11] - 12*b[12] - 6*b[13] + 12*b[14] + 6*b[15]
00269 + 9*b[16] - 9*b[17] + 9*b[18] - 9*b[19] - 9*b[20] + 9*b[21] - 9*b[22] + 9*b[23]
00270 + 12*b[24] - 12*b[25] - 12*b[26] + 12*b[27] + 6*b[28] - 6*b[29] - 6*b[30] + 6*b[31]
00271 + 6*b[32] + 3*b[33] + 6*b[34] + 3*b[35] - 6*b[36] - 3*b[37] - 6*b[38] - 3*b[39]
00272 + 8*b[40] + 4*b[41] - 8*b[42] - 4*b[43] + 4*b[44] + 2*b[45] - 4*b[46] - 2*b[47]
00273 + 6*b[48] - 6*b[49] + 6*b[50] - 6*b[51] + 3*b[52] - 3*b[53] + 3*b[54] - 3*b[55]
00274 + 4*b[56] + 2*b[57] + 4*b[58] + 2*b[59] + 2*b[60] + b[61] + 2*b[62] + b[63];
00275 a[47] = -12*b[0] + 12*b[1] + 12*b[2] - 12*b[3] + 12*b[4] - 12*b[5] - 12*b[6] + 12*b[7]
00276 - 6*b[8] - 6*b[9] + 6*b[10] + 6*b[11] + 6*b[12] + 6*b[13] - 6*b[14] - 6*b[15]
00277 - 6*b[16] + 6*b[17] - 6*b[18] + 6*b[19] + 6*b[20] - 6*b[21] + 6*b[22] - 6*b[23]
00278 - 8*b[24] + 8*b[25] + 8*b[26] - 8*b[27] - 4*b[28] + 4*b[29] + 4*b[30] - 4*b[31]
00279 - 3*b[32] - 3*b[33] - 3*b[34] - 3*b[35] + 3*b[36] + 3*b[37] + 3*b[38] + 3*b[39]
00280 - 4*b[40] - 4*b[41] + 4*b[42] + 4*b[43] - 2*b[44] - 2*b[45] + 2*b[46] + 2*b[47]
00281 - 4*b[48] + 4*b[49] - 4*b[50] + 4*b[51] - 2*b[52] + 2*b[53] - 2*b[54] + 2*b[55]
00282 - 2*b[56] - 2*b[57] - 2*b[58] - 2*b[59] - b[60] - b[61] - b[62] - b[63];
00283 a[48] = 2*b[0] - 2*b[4] + b[24] + b[28];
00284 a[49] = 2*b[8] - 2*b[12] + b[40] + b[44];
00285 a[50] = -6*b[0] + 6*b[1] + 6*b[4] - 6*b[5] - 4*b[8] - 2*b[9] + 4*b[12] + 2*b[13]
00286 - 3*b[24] + 3*b[25] - 3*b[28] + 3*b[29] - 2*b[40] - b[41] - 2*b[44] - b[45];
00287 a[51] = 4*b[0] - 4*b[1] - 4*b[4] + 4*b[5] + 2*b[8] + 2*b[9] - 2*b[12] - 2*b[13]
00288 + 2*b[24] - 2*b[25] + 2*b[28] - 2*b[29] + b[40] + b[41] + b[44] + b[45];
00289 a[52] = 2*b[16] - 2*b[20] + b[48] + b[52];
00290 a[53] = 2*b[32] - 2*b[36] + b[56] + b[60];
00291 a[54] = -6*b[16] + 6*b[17] + 6*b[20] - 6*b[21] - 4*b[32] - 2*b[33] + 4*b[36] + 2*b[37]
00292 - 3*b[48] + 3*b[49] - 3*b[52] + 3*b[53] - 2*b[56] - b[57] - 2*b[60] - b[61];
00293 a[55] = 4*b[16] - 4*b[17] - 4*b[20] + 4*b[21] + 2*b[32] + 2*b[33] - 2*b[36] - 2*b[37]
00294 + 2*b[48] - 2*b[49] + 2*b[52] - 2*b[53] + b[56] + b[57] + b[60] + b[61];
00295 a[56] = -6*b[0] + 6*b[2] + 6*b[4] - 6*b[6] - 4*b[16] - 2*b[18] + 4*b[20] + 2*b[22]
00296 - 3*b[24] + 3*b[26] - 3*b[28] + 3*b[30] - 2*b[48] - b[50] - 2*b[52] - b[54];
00297 a[57] = -6*b[8] + 6*b[10] + 6*b[12] - 6*b[14] - 4*b[32] - 2*b[34] + 4*b[36] + 2*b[38]
00298 - 3*b[40] + 3*b[42] - 3*b[44] + 3*b[46] - 2*b[56] - b[58] - 2*b[60] - b[62];
00299 a[58] = 18*b[0] - 18*b[1] - 18*b[2] + 18*b[3] - 18*b[4] + 18*b[5] + 18*b[6] - 18*b[7]
00300 + 12*b[8] + 6*b[9] - 12*b[10] - 6*b[11] - 12*b[12] - 6*b[13] + 12*b[14] + 6*b[15]
00301 + 12*b[16] - 12*b[17] + 6*b[18] - 6*b[19] - 12*b[20] + 12*b[21] - 6*b[22] + 6*b[23]
00302 + 9*b[24] - 9*b[25] - 9*b[26] + 9*b[27] + 9*b[28] - 9*b[29] - 9*b[30] + 9*b[31]
00303 + 8*b[32] + 4*b[33] + 4*b[34] + 2*b[35] - 8*b[36] - 4*b[37] - 4*b[38] - 2*b[39]
00304 + 6*b[40] + 3*b[41] - 6*b[42] - 3*b[43] + 6*b[44] + 3*b[45] - 6*b[46] - 3*b[47]
00305 + 6*b[48] - 6*b[49] + 3*b[50] - 3*b[51] + 6*b[52] - 6*b[53] + 3*b[54] - 3*b[55]
00306 + 4*b[56] + 2*b[57] + 2*b[58] + b[59] + 4*b[60] + 2*b[61] + 2*b[62] + b[63];
00307 a[59] = -12*b[0] + 12*b[1] + 12*b[2] - 12*b[3] + 12*b[4] - 12*b[5] - 12*b[6] + 12*b[7]
00308 - 6*b[8] - 6*b[9] + 6*b[10] + 6*b[11] + 6*b[12] + 6*b[13] - 6*b[14] - 6*b[15]
00309 - 8*b[16] + 8*b[17] - 4*b[18] + 4*b[19] + 8*b[20] - 8*b[21] + 4*b[22] - 4*b[23]
00310 - 6*b[24] + 6*b[25] + 6*b[26] - 6*b[27] - 6*b[28] + 6*b[29] + 6*b[30] - 6*b[31]
00311 - 4*b[32] - 4*b[33] - 2*b[34] - 2*b[35] + 4*b[36] + 4*b[37] + 2*b[38] + 2*b[39]
00312 - 3*b[40] - 3*b[41] + 3*b[42] + 3*b[43] - 3*b[44] - 3*b[45] + 3*b[46] + 3*b[47]
00313 - 4*b[48] + 4*b[49] - 2*b[50] + 2*b[51] - 4*b[52] + 4*b[53] - 2*b[54] + 2*b[55]
00314 - 2*b[56] - 2*b[57] - b[58] - b[59] - 2*b[60] - 2*b[61] - b[62] - b[63];
00315 a[60] = 4*b[0] - 4*b[2] - 4*b[4] + 4*b[6] + 2*b[16] + 2*b[18] - 2*b[20] - 2*b[22]
00316 + 2*b[24] - 2*b[26] + 2*b[28] - 2*b[30] + b[48] + b[50] + b[52] + b[54];
00317 a[61] = 4*b[8] - 4*b[10] - 4*b[12] + 4*b[14] + 2*b[32] + 2*b[34] - 2*b[36] - 2*b[38]
00318 + 2*b[40] - 2*b[42] + 2*b[44] - 2*b[46] + b[56] + b[58] + b[60] + b[62];
00319 a[62] = -12*b[0] + 12*b[1] + 12*b[2] - 12*b[3] + 12*b[4] - 12*b[5] - 12*b[6] + 12*b[7]
00320 - 8*b[8] - 4*b[9] + 8*b[10] + 4*b[11] + 8*b[12] + 4*b[13] - 8*b[14] - 4*b[15]
00321 - 6*b[16] + 6*b[17] - 6*b[18] + 6*b[19] + 6*b[20] - 6*b[21] + 6*b[22] - 6*b[23]
00322 - 6*b[24] + 6*b[25] + 6*b[26] - 6*b[27] - 6*b[28] + 6*b[29] + 6*b[30] - 6*b[31]
00323 - 4*b[32] - 2*b[33] - 4*b[34] - 2*b[35] + 4*b[36] + 2*b[37] + 4*b[38] + 2*b[39]
00324 - 4*b[40] - 2*b[41] + 4*b[42] + 2*b[43] - 4*b[44] - 2*b[45] + 4*b[46] + 2*b[47]
00325 - 3*b[48] + 3*b[49] - 3*b[50] + 3*b[51] - 3*b[52] + 3*b[53] - 3*b[54] + 3*b[55]
00326 - 2*b[56] - b[57] - 2*b[58] - b[59] - 2*b[60] - b[61] - 2*b[62] - b[63];
00327 a[63] = 8*b[0] - 8*b[1] - 8*b[2] + 8*b[3] - 8*b[4] + 8*b[5] + 8*b[6] - 8*b[7]
00328 + 4*b[8] + 4*b[9] - 4*b[10] - 4*b[11] - 4*b[12] - 4*b[13] + 4*b[14] + 4*b[15]
00329 + 4*b[16] - 4*b[17] + 4*b[18] - 4*b[19] - 4*b[20] + 4*b[21] - 4*b[22] + 4*b[23]
00330 + 4*b[24] - 4*b[25] - 4*b[26] + 4*b[27] + 4*b[28] - 4*b[29] - 4*b[30] + 4*b[31]
00331 + 2*b[32] + 2*b[33] + 2*b[34] + 2*b[35] - 2*b[36] - 2*b[37] - 2*b[38] - 2*b[39]
00332 + 2*b[40] + 2*b[41] - 2*b[42] - 2*b[43] + 2*b[44] + 2*b[45] - 2*b[46] - 2*b[47]
00333 + 2*b[48] - 2*b[49] + 2*b[50] - 2*b[51] + 2*b[52] - 2*b[53] + 2*b[54] - 2*b[55]
00334 + b[56] + b[57] + b[58] + b[59] + b[60] + b[61] + b[62] + b[63];
00335 }
00336
00337
00338 inline int GridforceLiteGrid::get_inds(Position pos, int *inds, Vector &dg) const
00339 {
00340 Vector p = pos - origin;
00341 Vector g;
00342
00343 g = inv * p;
00344
00345 for (int i = 0; i < 3; i++) {
00346 inds[i] = (int)floor(g[i]);
00347 dg[i] = g[i] - inds[i];
00348 }
00349
00350 for (int i = 0; i < 3; i++) {
00351 if (inds[i] < 0 || inds[i] >= k[i]-1) {
00352 return -1;
00353 }
00354 }
00355
00356 return 0;
00357 }
00358
00359
00360 inline void GridforceLiteGrid::compute_wts(float *wts, const Vector &dg) const
00361 {
00362 wts[0] = (1-dg.x) * (1-dg.y) * (1-dg.z);
00363 wts[1] = (1-dg.x) * (1-dg.y) * dg.z;
00364 wts[2] = (1-dg.x) * dg.y * (1-dg.z);
00365 wts[3] = (1-dg.x) * dg.y * dg.z;
00366 wts[4] = dg.x * (1-dg.y) * (1-dg.z);
00367 wts[5] = dg.x * (1-dg.y) * dg.z;
00368 wts[6] = dg.x * dg.y * (1-dg.z);
00369 wts[7] = dg.x * dg.y * dg.z;
00370 DebugM(2, "dg = " << dg << "\n" << endi);
00371 }
00372
00373
00374 inline float GridforceLiteGrid::linear_interpolate(int i0, int i1, int i2, int i3, const float *wts) const
00375 {
00376 #ifdef DEBUGM
00377 float vals[8];
00378 vals[0] = get_grid(i0, i1, i2, i3);
00379 vals[1] = get_grid(i0, i1, i2+1, i3);
00380 vals[2] = get_grid(i0, i1+1, i2, i3);
00381 vals[3] = get_grid(i0, i1+1, i2+1, i3);
00382 vals[4] = get_grid(i0+1, i1, i2, i3);
00383 vals[5] = get_grid(i0+1, i1, i2+1, i3);
00384 vals[6] = get_grid(i0+1, i1+1, i2, i3);
00385 vals[7] = get_grid(i0+1, i1+1, i2+1, i3);
00386
00387 switch (i3) {
00388 case 0:
00389 DebugM(2, "V\n" << endi);
00390 break;
00391 case 1:
00392 DebugM(2, "dV/dx\n" << endi);
00393 break;
00394 case 2:
00395 DebugM(2, "dV/dy\n" << endi);
00396 break;
00397 case 3:
00398 DebugM(2, "dV/dz\n" << endi);
00399 break;
00400 }
00401
00402 for (int i = 0; i < 8; i++) {
00403 DebugM(2, "vals[" << i << "] = " << vals[i] << " wts[" << i << "] = " << wts[i] << "\n" << endi);
00404 }
00405 #endif
00406
00407 float result =
00408 wts[0] * get_grid(i0, i1, i2, i3) +
00409 wts[1] * get_grid(i0, i1, i2+1, i3) +
00410 wts[2] * get_grid(i0, i1+1, i2, i3) +
00411 wts[3] * get_grid(i0, i1+1, i2+1, i3) +
00412 wts[4] * get_grid(i0+1, i1, i2, i3) +
00413 wts[5] * get_grid(i0+1, i1, i2+1, i3) +
00414 wts[6] * get_grid(i0+1, i1+1, i2, i3) +
00415 wts[7] * get_grid(i0+1, i1+1, i2+1, i3);
00416
00417 DebugM(2, "result = " << result << "\n" << endi);
00418
00419 return result;
00420 }
00421
00422
00423 inline Position GridforceGrid::wrap_position(const Position &pos, const Lattice &lattice)
00424 {
00425
00426
00427
00428
00429
00430
00431 Position pos_wrapped = pos + lattice.wrap_delta(pos - get_center() + lattice.origin());
00432
00433 return pos_wrapped;
00434 }
00435
00436 #endif