VMD-L Mailing List
From: FX (fxcoudert_at_gmail.com)
Date: Mon May 10 2021 - 14:50:46 CDT
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Hi,
I can reproduce that crash. Below is the info requested.
Cheers,
FX
Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       EXC_I386_GPFLT
Exception Note:        EXC_CORPSE_NOTIFY
Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [65654]
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   VMD                           	0x000000010d1e95f5 vmd_gaussdensity_avx2(int, int, float const*, float const*, float const*, float*, float*, int const*, float, float, float, float) + 1225
1   VMD                           	0x000000010d379f67 vmd_gaussdensity_opt(wkf_cpu_caps_struct*, int, int, float const*, float const*, float const*, float*, float*, int const*, float, float, float, float) + 3435
2   VMD                           	0x000000010d378e9f QuickSurf::calc_surf(AtomSel*, DrawMolecule*, float const*, float const*, int, float, float, float, int const*, float const*, VMDDisplayList*) + 4491
3   VMD                           	0x000000010d311c3a DrawMolItem::draw_quicksurf(float*, int, float, float, float) + 412
4   VMD                           	0x000000010d2f9545 DrawMolItem::create_cmdlist() + 1511
5   VMD                           	0x000000010d2f437c Displayable::draw_prepare() + 40
6   VMD                           	0x000000010d2f439f Displayable::draw_prepare() + 75
7   VMD                           	0x000000010d2f439f Displayable::draw_prepare() + 75
8   VMD                           	0x000000010d382397 Scene::prepare() + 171
9   VMD                           	0x000000010d39ac2e VMDApp::VMDupdate(int) + 156
10  VMD                           	0x000000010d3cf8b9 main + 176
11  libdyld.dylib                 	0x00007fff20579f3d start + 1
ProductName:	macOS
ProductVersion:	11.3.1
BuildVersion:	20E241
Info) Multithreading available, 12 CPUs detected.
Info)   CPU features: SSE2 SSE4.1 AVX AVX2 FMA F16 HT 
Info) High-DPI OpenGL display support enabled.
Info) OpenGL renderer: AMD Radeon Pro 560X OpenGL Engine
Info)   Features: STENCIL MDE MTX NPOT PP PS GLSL(OVF) 
Info)   Full GLSL rendering mode is available.
Info)   Textures: 2-D (16384x16384), 3-D (16384x16384x16384), Multitexture (8)
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