From: daniel aguayo (bioquimico_at_gmail.com)
Date: Tue Apr 10 2007 - 01:21:34 CDT

Hi John
 I updated the nvidia driver to 92.77 (the last avalaible for my card)
and know i have this error log.
I hope its help
Thanks
Daniel Aguayo V.

gforce 7900 Go on dell's xps m1710

Info) VMD for WIN32, version 1.8.6 (April 7, 2007)
Info) http://www.ks.uiuc.edu/Research/vmd/
Info) Email questions and bug reports to vmd_at_ks.uiuc.edu
Info) Please include this reference in published work using VMD:
Info) Humphrey, W., Dalke, A. and Schulten, K., `VMD - Visual
Info) Molecular Dynamics', J. Molec. Graphics 1996, 14.1, 33-38.
Info) -------------------------------------------------------------
Info) Free system memory: 564MB (55%)
Info) OpenGL renderer: GeForce Go 7900 GS/PCI/SSE2
Info) Features: STENCIL MDE CVA MTX NPOT PP PS GLSL(OVF)
Info) OpenGL shader linkage log:
Info) Fragment info
Info) -------------
Info) (65) : warning C7050: "texcolor" might be used before being initialized
Info) OpenGL shader linkage log:
Info) Fragment info
Info) -------------
Info) Internal error: assembly compile error for fragment shader at offset 3847:

Info) -- error message --
Info) line 87, column 9: error: invalid state property
Info) line 105, column 17: error: out of bounds array access
Info) line 108, column 15: error: out of bounds array access
Info) line 109, column 25: error: out of bounds array access
Info) line 111, column 35: error: out of bounds array access
Info) line 112, column 30: error: out of bounds array access
Info) line 113, column 35: error: out of bounds array access
Info) line 115, column 19: error: out of bounds array access
Info) line 117, column 16: error: out of bounds array access
Info) line 119, column 15: error: out of bounds array access
Info) line 121, column 15: error: out of bounds array access
Info) line 125, column 21: error: out of bounds array access
Info) line 140, column 19: error: out of bounds array access
Info) line 141, column 19: error: out of bounds array access
Info) line 158, column 19: error: out of bounds array access
Info) line 159, column 21: error: out of bounds array access
Info) line 160, column 19: error: out of bounds array access
Info) line 163, column 21: error: out of bounds array access
Info) line 164, column 19: error: out of bounds array access
Info) line 165, column 19: error: out of bounds array access
Info) line 166, column 21: error: out of bounds array access
Info) line 167, column 19: error: out of bounds array access
Info) line 168, column 21: error: out of bounds array access
Info) line 169, column 21: error: out of bounds array access
Info) line 170, column 21: error: out of bounds array access
Info) line 171, column 19: error: out of bounds array access
Info) line 172, column 21: error: out of bounds array access
Info) line 173, column 21: error: out of bounds array access
Info) line 174, column 21: error: out of bounds array access
Info) line 175, column 19: error: out of bounds array access
Info) line 176, column 21: error: out of bounds array access
Info) line 177, column 21: error: out of bounds array access
Info) line 178, column 19: error: out of bounds array access
Info) line 179, column 19: error: out of bounds array access
Info) line 180, column 19: error: out of bounds array access
Info) line 181, column 21: error: out of bounds array access
Info) line 182, column 19: error: out of bounds array access
Info) line 183, column 19: error: out of bounds array access
Info) line 184, column 19: error: out of bounds array access
Info) line 185, column 19: error: out of bounds array access
Info) line 186, column 21: error: out of bounds array access
Info) line 187, column 21: error: out of bounds array access
Info) line 188, column 21: error: out of bounds array access
Info) line 189, column 19: error: out of bounds array access
Info) line 191, column 22: error: out of bounds array access
Info) line 193, column 29: error: out of bounds array access
Info) line 195, column 17: error: out of bounds array access
Info) -- internal assembly text --
Info) !!ARBfp1.0
Info) OPTION NV_fragment_program2;
Info) # cgc version 1.6.0000, build date Oct 23 2006 18:30:36
Info) # command line args:
Info) #vendor NVIDIA Corporation
Info) #version 1.6.0.0
Info) #profile fp40
Info) #program main
Info) #semantic gl_EyePlaneS : STATE.TEXGEN.EYE.S
Info) #semantic gl_EyePlaneT : STATE.TEXGEN.EYE.T
Info) #semantic gl_EyePlaneR : STATE.TEXGEN.EYE.R
Info) #semantic gl_Fog : STATE.FOG
Info) #semantic vmdlight1
Info) #semantic vmdprojectionmode
Info) #semantic vmdmaterial
Info) #semantic vmdlight3
Info) #semantic vmdfogmode
Info) #semantic vmdlight0
Info) #semantic vmdlight2H
Info) #semantic vmdlight0H
Info) #semantic vmdtex0
Info) #semantic vmdlightscale
Info) #semantic vmdlight2
Info) #semantic vmdlight1H
Info) #semantic vmdopacity
Info) #semantic vmdlight3H
Info) #semantic vmdprojparms
Info) #semantic vmdtexturemode
Info) #var float gl_FogFragCoord : $vin.FOGC : FOGC : -1 : 1
Info) #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
Info) #var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
Info) #var float4 gl_EyePlaneS[0] : STATE.TEXGEN[0].EYE.S : c[6] : -1 : 1
Info) #var float4 gl_EyePlaneS[1] : STATE.TEXGEN[1].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[2] : STATE.TEXGEN[2].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[3] : STATE.TEXGEN[3].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[4] : STATE.TEXGEN[4].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[5] : STATE.TEXGEN[5].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[6] : STATE.TEXGEN[6].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneS[7] : STATE.TEXGEN[7].EYE.S : : -1 : 0
Info) #var float4 gl_EyePlaneT[0] : STATE.TEXGEN[0].EYE.T : c[5] : -1 : 1
Info) #var float4 gl_EyePlaneT[1] : STATE.TEXGEN[1].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[2] : STATE.TEXGEN[2].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[3] : STATE.TEXGEN[3].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[4] : STATE.TEXGEN[4].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[5] : STATE.TEXGEN[5].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[6] : STATE.TEXGEN[6].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneT[7] : STATE.TEXGEN[7].EYE.T : : -1 : 0
Info) #var float4 gl_EyePlaneR[0] : STATE.TEXGEN[0].EYE.R : c[4] : -1 : 1
Info) #var float4 gl_EyePlaneR[1] : STATE.TEXGEN[1].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[2] : STATE.TEXGEN[2].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[3] : STATE.TEXGEN[3].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[4] : STATE.TEXGEN[4].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[5] : STATE.TEXGEN[5].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[6] : STATE.TEXGEN[6].EYE.R : : -1 : 0
Info) #var float4 gl_EyePlaneR[7] : STATE.TEXGEN[7].EYE.R : : -1 : 0
Info) #var float4 gl_Fog.color : STATE.FOG.COLOR : c[18] : -1 : 1
Info) #var float gl_Fog.density : STATE.FOG.PARAMS.X : c[17] : -1 : 1
Info) #var float gl_Fog.start : STATE.FOG.PARAMS.Y : : -1 : 0
Info) #var float gl_Fog.end : STATE.FOG.PARAMS.Z : c[17] : -1 : 1
Info) #var float gl_Fog.scale : STATE.FOG.PARAMS.W : c[17] : -1 : 1
Info) #var float3 oglcolor : $vin.TEX0 : TEX0 : -1 : 1
Info) #var float3 V : $vin.TEX1 : TEX1 : -1 : 1
Info) #var float3 vmdlight1 : : c[9] : -1 : 1
Info) #var int vmdprojectionmode : : c[1] : -1 : 1
Info) #var float3 spherepos : $vin.TEX2 : TEX2 : -1 : 1
Info) #var float sphereradsq : $vin.TEX3 : TEX3 : -1 : 1
Info) #var float4 vmdmaterial : : c[12] : -1 : 1
Info) #var float3 vmdlight3 : : c[11] : -1 : 1
Info) #var int vmdfogmode : : c[0] : -1 : 1
Info) #var float3 vmdlight0 : : c[7] : -1 : 1
Info) #var float3 vmdlight2H : : c[15] : -1 : 1
Info) #var float3 vmdlight0H : : c[13] : -1 : 1
Info) #var sampler3D vmdtex0 : : texunit 0 : -1 : 1
Info) #var float3 rayorigin : $vin.TEX4 : TEX4 : -1 : 1
Info) #var float4 vmdlightscale : : c[8] : -1 : 1
Info) #var float3 vmdlight2 : : c[10] : -1 : 1
Info) #var float3 vmdlight1H : : c[14] : -1 : 1
Info) #var float vmdopacity : : c[19] : -1 : 1
Info) #var float3 vmdlight3H : : c[16] : -1 : 1
Info) #var float4 vmdprojparms : : c[2] : -1 : 1
Info) #var int vmdtexturemode : : c[3] : -1 : 1
Info) #var <none>4 $kill_0000 : $vout.$kill : $kill : -1 : 0
Info) #var <none>4 $kill_0001 : $vout.$kill : $kill : -1 : 0
Info) #const c[20] = 1 0.5 0 2
Info) #const c[21] = 3 1.442695
Info) PARAM c[22] = { program.local[0..3],
Info) state.texgen[0].eye.r,
Info) state.texgen[0].eye.t,
Info) state.texgen[0].eye.s,
Info) program.local[7..16],
Info) state.fog.params,
Info) state.fog.color,
Info) program.local[19],
Info) { 1, 0.5, 0, 2 },
Info) { 3, 1.442695 } };
Info) TEMP R0;
Info) TEMP R1;
Info) TEMP R2;
Info) TEMP R3;
Info) TEMP R4;
Info) SHORT TEMP H0;
Info) TEMP RC;
Info) TEMP HC;
Info) OUTPUT oCol = result.color;
Info) MOVR R3.xyz, c[20].xyww;
Info) SEQR H0.xy, c[0].x, R3.xzzw;
Info) DP3R R1.x, fragment.texcoord[1], fragment.texcoord[1];
Info) MOVR R0.w, c[20].x;
Info) SEQX H0.zw, H0.xyxy, c[20].z;
Info) MOVXC RC.x, H0;
Info) ADDR R0.x, -fragment.fogcoord, c[17].z;
Info) MULR_SAT R0.w(GT.x), R0.x, c[17];
Info) MULR R0.x, fragment.fogcoord, -c[17];
Info) MULXC HC.x, H0.z, H0.y;
Info) MULR R0.x, R0, c[21].y;
Info) EX2R_SAT R0.w(GT.x), R0.x;
Info) MULR R0.x, -c[17], c[17];
Info) MULR R0.y, R0.x, fragment.fogcoord.x;
Info) MOVR R0.x, c[21];
Info) RSQR R1.w, R1.x;
Info) MOVR R2.w, c[20].x;
Info) MULR R0.y, R0, fragment.fogcoord.x;
Info) SEQR H0.y, c[0].x, R0.x;
Info) MULX H0.x, H0.z, H0.w;
Info) MULR R0.x, R0.y, c[21].y;
Info) MULXC HC.x, H0, H0.y;
Info) EX2R_SAT R0.w(GT.x), R0.x;
Info) MOVR R0.xyz, fragment.texcoord[4];
Info) ADDR R1.xyz, fragment.texcoord[2], -R0;
Info) MULR R0.xyz, R1.w, fragment.texcoord[1];
Info) DP3R R1.w, R0, R1;
Info) DP3R R3.w, R1, R1;
Info) MADR R3.z, R1.w, R1.w, fragment.texcoord[3].x;
Info) ADDR R1.x, R3.z, -R3.w;
Info) RSQR R1.x, R1.x;
Info) RCPR R4.x, R1.x;
Info) ADDR R1.x, R1.w, -R4;
Info) MADR R2.xyz, R0, R1.x, fragment.texcoord[4];
Info) DP4R R0.z, R2, c[4];
Info) DP4R R0.x, R2, c[6];
Info) DP4R R0.y, R2, c[5];
Info) TEX R0.xyz, R0, texture[0], 3D;
Info) MOVR R1.xyz, fragment.texcoord[0];
Info) SEQRC HC.x, c[3], R3;
Info) MULR R1.xyz(GT.x), fragment.texcoord[0], R0;
Info) RCPR R0.y, R2.z;
Info) MULR R0.x, c[2].z, c[2].z;
Warning) GPU driver failed to compile shader:
Warning) C:/Program Files/University of Illinois/VMD//shaders/vmdsphere
Warning) This GPU/driver is buggy, or doesn't fully implement GLSL.
Warning) Set environment variable VMDGLSLVERBOSE for more info.
Info) Basic GLSL rendering mode is available.
Info) Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
Info) Spaceball driver not installed. Spaceball interface disabled.
Info) No joysticks found. Joystick interface disabled.
Found 62 plugins or data handlers in directory
        'C:/Program Files/University of Illinois/VMD/plugins/WIN32/molfile'.
vmd >
vmd >

On 4/9/07, John Stone <johns_at_ks.uiuc.edu> wrote:
>
> Daniel,
> You are running a very old driver version. I've tested
> GLSL on a GeForce 7800 with the current driver version 93.71
> and it works fine for me. If you don't have a specific reason
> to use the older 84.69 driver version (machine stability, or
> some other application besides VMD), then you will probably
> want to upgrade to 93.71, or at the very least to one of the 9xxxx
> series drivers. The 8xxx series drivers had many known GLSL bugs.
>
> Cheers,
> John Stone
> vmd_at_ks.uiuc.edu
>
> On Mon, Apr 09, 2007 at 02:08:04AM -0400, daniel aguayo wrote:
> > Hi all
> > I have a nvidia 7900 go, but i cant make GLSL works.
> > I hope this log helps to developers
> > winxp sp2, dell xps m1710
> > nvidia forceware drivers 84.69
> >
> > Tks
> > Daniel aguayo
> >
> >
> > Info) VMD for WIN32, version 1.8.6 (April 7, 2007)
> > Info) http://www.ks.uiuc.edu/Research/vmd/
> > Info) Email questions and bug reports to vmd_at_ks.uiuc.edu
> > Info) Please include this reference in published work using VMD:
> > Info) Humphrey, W., Dalke, A. and Schulten, K., `VMD - Visual
> > Info) Molecular Dynamics', J. Molec. Graphics 1996, 14.1, 33-38.
> > Info) -------------------------------------------------------------
> > Info) Free system memory: 581MB (56%)
> > Info) OpenGL renderer: GeForce Go 7900 GS/PCI/SSE2
> > Info) Features: STENCIL MDE CVA MTX NPOT PP PS GLSL(OVF)
> > Info) OpenGL shader linkage log:
> > Info) Vertex info
> > Info) -----------
> > Info) Internal error: assembly compile error for vertex shader at offset
> > 4086:
> > Info) -- error message --
> > Info) line 107, column 13: error: invalid operand variable
> > Info) line 109, column 13: error: invalid operand variable
> > Info) line 111, column 13: error: invalid operand variable
> > Info) line 113, column 29: error: invalid operand variable
> > Info) -- internal assembly text --
> > Info) !!ARBvp1.0
> > Info) OPTION NV_vertex_program3;
> > Info) # cgc version 1.5.0000, build date May 1 2006 16:21:37
> > Info) # command line args:
> > Info) #vendor NVIDIA Corporation
> > Info) #version 1.0.02
> > Info) #profile vp40
> > Info) #program main
> > Info) #semantic gl_ModelViewMatrix
> > Info) #semantic gl_ModelViewProjectionMatrix
> > Info) #semantic gl_NormalMatrix
> > Info) #semantic gl_EyePlaneS
> > Info) #semantic gl_EyePlaneT
> > Info) #semantic gl_EyePlaneR
> > Info) #semantic gl_EyePlaneQ
> > Info) #semantic vmdprojectionmode
> > Info) #semantic vmdtexturemode
> > Info) #semantic gl_ClipPlane
> > Info) #var float4 gl_Color : $vin.COLOR0 : COLOR0 : -1 : 1
> > Info) #var float3 gl_Normal : $vin.NORMAL : NORMAL : -1 : 1
> > Info) #var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
> > Info) #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
> > Info) #var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
> > Info) #var float4 gl_TexCoord[1] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[2] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[3] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[4] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[5] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[6] : : : -1 : 0
> > Info) #var float4 gl_TexCoord[7] : : : -1 : 0
> > Info) #var float gl_FogFragCoord : $vout.FOGC : FOGC : -1 : 1
> > Info) #var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
> > Info) #var float4x4 gl_ModelViewProjectionMatrix : : c[4], 4 : -1 : 1
> > Info) #var float3x3 gl_NormalMatrix : : c[8], 3 : -1 : 1
> > Info) #var float4 gl_EyePlaneS[0] : : c[23] : -1 : 1
> > Info) #var float4 gl_EyePlaneS[1] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[2] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[3] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[4] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[5] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[6] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneS[7] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[0] : : c[22] : -1 : 1
> > Info) #var float4 gl_EyePlaneT[1] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[2] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[3] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[4] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[5] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[6] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneT[7] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[0] : : c[21] : -1 : 1
> > Info) #var float4 gl_EyePlaneR[1] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[2] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[3] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[4] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[5] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[6] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneR[7] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[0] : : c[20] : -1 : 1
> > Info) #var float4 gl_EyePlaneQ[1] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[2] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[3] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[4] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[5] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[6] : : : -1 : 0
> > Info) #var float4 gl_EyePlaneQ[7] : : : -1 : 0
> > Info) #var int vmdprojectionmode : : c[17] : -1 : 1
> > Info) #var int vmdtexturemode : : c[19] : -1 : 1
> > Info) #var float3 oglcolor : $vout.TEX2 : TEX2 : -1 : 1
> > Info) #var float3 oglnormal : $vout.TEX1 : TEX1 : -1 : 1
> > Info) #var float3 V : $vout.TEX3 : TEX3 : -1 : 1
> > Info) #var float4 gl_ClipPlane[0] : : c[11] : -1 : 1
> > Info) #var float4 gl_ClipPlane[1] : : c[12] : -1 : 1
> > Info) #var float4 gl_ClipPlane[2] : : c[13] : -1 : 1
> > Info) #var float4 gl_ClipPlane[3] : : c[14] : -1 : 1
> > Info) #var float4 gl_ClipPlane[4] : : c[15] : -1 : 1
> > Info) #var float4 gl_ClipPlane[5] : : c[16] : -1 : 1
> > Info) #var float4 gl_ClipCoord[0] : $vout.CLP0 : CLP0 : -1 : 1
> > Info) #var float4 gl_ClipCoord[1] : $vout.CLP1 : CLP1 : -1 : 1
> > Info) #var float4 gl_ClipCoord[2] : $vout.CLP2 : CLP2 : -1 : 1
> > Info) #var float4 gl_ClipCoord[3] : $vout.CLP3 : CLP3 : -1 : 1
> > Info) #var float4 gl_ClipCoord[4] : $vout.CLP4 : CLP4 : -1 : 1
> > Info) #var float4 gl_ClipCoord[5] : $vout.CLP5 : CLP5 : -1 : 1
> > Info) #const c[18] = 1 0 -1
> > Info) PARAM c[24] = { program.local[0..17],
> > Info) { 1, 0, -1 },
> > Info) program.local[19..23] };
> > Info) TEMP R0;
> > Info) TEMP R1;
> > Info) TEMP R2;
> > Info) TEMP CC;
> > Info) BB1:
> > Info) MUL R0, vertex.position.y, c[1];
> > Info) MAD R0, vertex.position.x, c[0], R0;
> > Info) MAD R0, vertex.position.z, c[2], R0;
> > Info) MAD R0, vertex.position.w, c[3], R0;
> > Info) RCP R1.x, R0.w;
> > Info) MUL R1.xyz, R0, R1.x;
> > Info) DP3 R1.w, R1, R1;
> > Info) RSQ R2.x, R1.w;
> > Info) MOV R1.w, c[18].x;
> > Info) SEQC CC.x, c[17], R1.w;
> > Info) MOV result.texcoord[3].xyz, c[18].yyzw;
> > Info) MUL result.texcoord[3].xyz(NE.x), R2.x, R1;
> > Info) MUL R2, vertex.position.y, c[5];
> > Info) MOVC CC.x, c[19];
> > Info) MOV R1.z, result.texcoord[0].y;
> > Info) DP4 R1.z(NE.x), R0, c[22];
> > Info) MOV R1.x, result.texcoord[0].w;
> > Info) DP4 R1.x(NE), R0, c[20];
> > Info) MOV R1.y, result.texcoord[0].z;
> > Info) DP4 R1.y(NE.x), R0, c[21];
> > Info) MOV result.texcoord[0].x, result.texcoord[0];
> > Info) DP4 result.texcoord[0].x(NE), R0, c[23];
> > Info) MOV result.texcoord[0].w, R1.x;
> > Info) MOV result.texcoord[0].z, R1.y;
> > Info) MOV result.texcoord[0].y, R1.z;
> > Info) MUL R1.xyz, vertex.normal.y, c[9];
> > Info) MAD R1.xyz, vertex.normal.x, c[8], R1;
> > Info) MAD R1.xyz, vertex.normal.z, c[10], R1;
> > Info) DP4 result.clip[0].x, R0, c[11];
> > Info) DP4 result.clip[1].x, R0, c[12];
> > Info) DP4 result.clip[2].x, R0, c[13];
> > Info) DP4 result.clip[3].x, R0, c[14];
> > Info) DP4 result.clip[4].x, R0, c[15];
> > Info) DP4 result.clip[5].x, R0, c[16];
> > Info) DP3 R0.x, R1, R1;
> > Info) RSQ R0.x, R0.x;
> > Info) MAD R2, vertex.position.x, c[4], R2;
> > Info) MUL result.texcoord[1].xyz, R0.x, R1;
> > Info) MAD R1, vertex.position.z, c[6], R2;
> > Info) MOV result.fogcoord.x, |R0.z|;
> > Info) MAD result.position, vertex.position.w, c[7], R1;
> > Info) MOV result.texcoord[2].xyz, vertex.color;
> > Info) END
> > Info) # 42 instructions, 3 R-regs
> > Warning) GPU driver failed to compile shader:
> > Warning) C:/Program Files/University of Illinois/VMD//shaders/vmd
> > Warning) This GPU/driver is buggy, or doesn't fully implement GLSL.
> > Warning) Set environment variable VMDGLSLVERBOSE for more info.
> > Info) GLSL rendering mode is NOT available.
> > Info) Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)
> > Info) Spaceball driver not installed. Spaceball interface disabled.
> > Info) No joysticks found. Joystick interface disabled.
> > Found 62 plugins or data handlers in directory
> > 'C:/Program Files/University of Illinois/VMD/plugins/WIN32/molfile'.
> > vmd >
> >
> > --
> > saludos desde el fin del mundo
>
> --
> NIH Resource for Macromolecular Modeling and Bioinformatics
> Beckman Institute for Advanced Science and Technology
> University of Illinois, 405 N. Mathews Ave, Urbana, IL 61801
> Email: johns_at_ks.uiuc.edu Phone: 217-244-3349
> WWW: http://www.ks.uiuc.edu/~johns/ Fax: 217-244-6078
>

-- 
saludos desde el fin del mundo