From: Raymond de Vries (raymond_at_sara.nl)
Date: Tue Feb 08 2005 - 04:43:40 CST

John,

Aha, I see your reason. The reason I asked is because I have such a
simple-minded parser ;-) and I would like to have a simple geometry
conversion so that I can easily create presentations for our cave. Do
you know a converter/3d modeller that can load your vrml2 files okay?
I've tried a couple without succes...

thanks a lot
Raymond

John Stone wrote:

>Raymond,
> VMD uses the PROTO nodes to significantly decrease the size of
>the generated VRML2 files. Without them, the scene files can be
>several hundred megabytes in no time. There's no way to disable
>the use of PROTO nodes at runtime, but you could easily modify
>the VMD source code, and replace the PROTO usage by actual
>in-place macro expansions instead. That'd give you a completely
>flattened file that will work with simple-minded VRML2 parsers.
>
> John Stone
> vmd_at_ks.uiuc.edu
>
>On Mon, Feb 07, 2005 at 11:45:09AM +0100, Raymond de Vries wrote:
>
>
>>Hi,
>>
>>I was wondering whether it is possible or not it is possible to make a
>>vrml2 export without the PROTO. So just with simple geometry and
>>material (I see that the PROTO is used, at least, for geometry and
>>material in my exports).
>>
>>thanks
>>Raymond
>>
>>
>>
>>--
>>
>>Raymond de Vries, VR Specialist
>> Insight Services
>> SARA Computing and Networking Services, PO Box 94613, 1090 GP AMSTERDAM
>> email: raymond_at_nospam.sara.nl Phone +31-20-5923000 Fax +31-20-6683167
>>
>>
>>
>>
>
>
>

-- 
 Raymond de Vries, VR Specialist
  Insight Services
  SARA Computing and Networking Services, PO Box 94613, 1090 GP  AMSTERDAM
  email: raymond_at_nospam.sara.nl   Phone +31-20-5923000  Fax +31-20-6683167