From: Mario Valle (mvalle_at_cscs.ch)
Date: Mon Aug 28 2006 - 09:00:52 CDT

The following warning appears under 1.8.5 and also 1.8.4b11 on Linux. But afterwards the
GLSL rendermode seems to work properly.
Anyone knows a version of Nvidia driver that works reliably?
Thanks!
                mario

Info) OpenGL renderer: GeForce 6800 GS/PCI/SSE2
Info) Features: STENCIL MSAA(4) MDE CVA MTX NPOT PP PS GLSL(OVF)
Info) OpenGL shader linkage log:
Info) Fragment info
Info) -------------
Info) Internal error: assembly compile error for fragment shader at offset 3688:
Info) -- error message --
Info) line 84, column 9: error: invalid state property
Info) -- internal assembly text --
Info) !!ARBfp1.0
Info) OPTION NV_fragment_program2;
Info) # cgc version 1.5.0000, build date May 15 2006 13:37:55

...

Info) # 105 instructions, 5 R-regs, 1 H-regs
Warning) GPU driver failed to compile shader:
Warning) /home/cs-vis/apps/vmdlibs/shaders/vmdsphere
Warning) This GPU/driver is buggy, or doesn't fully implement GLSL.
Warning) Set environment variable VMDGLSLVERBOSE for more info.
Info) Basic GLSL rendering mode is available.
Info) Textures: 2-D (4096x4096), 3-D (512x512x512), Multitexture (4)

And from glxinfo:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6800 GS/PCI/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.62

-- 
Ing. Mario Valle
Visualization Group                              | http://www.cscs.ch/~mvalle
Swiss National Supercomputing Centre (CSCS)      | Tel:  +41 (91) 610.82.60
v. Cantonale Galleria 2, 6928 Manno, Switzerland | Fax:  +41 (91) 610.82.82