VMD-L Mailing List
From: Bram Stolk (bram_at_sara.nl)
Date: Tue Nov 08 2005 - 10:44:39 CST
- Next message: John Stone: "Re: L/R lighting discrepancy"
- Previous message: amodzelewska_at_iimcb.gov.pl: "Re: error when solvating protein/vmd1.8.4a22"
- Next in thread: John Stone: "Re: L/R lighting discrepancy"
- Reply: John Stone: "Re: L/R lighting discrepancy"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]
Hi there,
Another quick question:
for my IRIX6 CAVE build, I see the following behaviour when
using -dispdev cave:
- Lines are visible in both L en R eye.
- Polygons are visible in R eye only.
It looks like that for the L eye, all polygons are black, because
they do seem to obscure the line geometry for the L eye.
Did anyone else see this?
thx,
Bram
-- Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000 "Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit operating system originally coded for a 4-bit microprocessor by a 2-bit company that can't stand 1 bit of competition."
- Next message: John Stone: "Re: L/R lighting discrepancy"
- Previous message: amodzelewska_at_iimcb.gov.pl: "Re: error when solvating protein/vmd1.8.4a22"
- Next in thread: John Stone: "Re: L/R lighting discrepancy"
- Reply: John Stone: "Re: L/R lighting discrepancy"
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] [ attachment ]