VMD-L Mailing List
From: Maxim Belkin (mbelkin_at_ks.uiuc.edu)
Date: Wed Feb 11 2015 - 09:52:15 CST
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I can comment on the third issue: I reported this to John when the test version was out and it is fixed in the release -- I have just double-checked that. Make sure you use the final not beta version.
Maxim
> On Feb 11, 2015, at 5:15 AM, Tristan Croll <tristan.croll_at_qut.edu.au> wrote:
>
> Hi there,
>
> I have a few minor rendering-related issues/suggestions in VMD 1.9.2:
>
> - If I have an isosurface visualised in the default point representation and switch to GLSL rendermode, every point becomes a VERY large sphere and the system slows to a crawl.
>
> - When a wireframe is rendered in Tachyon the lines are of course replaced by thin cylinders. This works out nicely in the CPU-only Tachyon (particularly if I use a transparent material, yielding a nicely unobtrusive mesh), but the cylinder diameter is much larger in Tachyon-OptiX. Is it possible to shrink this, or is this one of the trade-offs that allows the renderer to be so blazingly fast?
>
> - When using the interactive renderer, closing the rendering window with the mouse rather than pressing Esc or q crashes VMD.
>
> - I think it would be awesome if the interactive renderer had an option to render the scene at some multiple of the screen resolution, for when poster-quality images are needed.
>
> Cheers,
>
> Tristan
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