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DispCmdSphereArray Struct Reference

draw spheres from the specified position, radii, and color arrays. More...

#include <DispCmds.h>

List of all members.

Public Methods

void getpointers (float *&centers, float *&radii, float *&colors) const

Static Public Methods

void putdata (const float *centers, const float *radii, const float *colors, int num_spheres, int sphere_res, VMDDisplayList *dobj)

Public Attributes

int numspheres
int sphereres


Detailed Description

draw spheres from the specified position, radii, and color arrays.

Definition at line 85 of file DispCmds.h.


Member Function Documentation

void DispCmdSphereArray::getpointers float *&    centers,
float *&    radii,
float *&    colors
const [inline]
 

Definition at line 89 of file DispCmds.h.

References numspheres.

Referenced by putdata, PSDisplayDevice::render, OpenGLRenderer::render, and FileRenderer::render.

void DispCmdSphereArray::putdata const float *    centers,
const float *    radii,
const float *    colors,
int    num_spheres,
int    sphere_res,
VMDDisplayList   dobj
[static]
 

Definition at line 104 of file DispCmds.C.

References VMDDisplayList::append, DSPHEREARRAY, getpointers, NULL, numspheres, and sphereres.


Member Data Documentation

int DispCmdSphereArray::numspheres
 

Definition at line 103 of file DispCmds.h.

Referenced by getpointers, putdata, PSDisplayDevice::render, OpenGLRenderer::render, and FileRenderer::render.

int DispCmdSphereArray::sphereres
 

Definition at line 104 of file DispCmds.h.

Referenced by putdata, PSDisplayDevice::render, OpenGLRenderer::render, and FileRenderer::render.


The documentation for this struct was generated from the following files:
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