#include <CaveScene.h>
Inheritance diagram for CaveScene:

Public Methods | |
| CaveScene (VMDApp *) | |
| pass in VMDApp handle, needed for VMDexit. More... | |
| virtual | ~CaveScene (void) |
| void | draw (DisplayDevice *) |
| Called by the CAVE display function, copies shared mem variables to process-local variables, then calls draw() in the parent. More... | |
| virtual int | prepare () |
| Call the parent's prepare, then update the shared memory info. More... | |
| void * | operator new (size_t) |
| Use CAVE allocator-deallocator for CaveScene object. More... | |
| void | operator delete (void *, size_t) |
Definition at line 45 of file CaveScene.h.
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pass in VMDApp handle, needed for VMDexit.
Definition at line 37 of file CaveScene.C. References malloc_from_CAVE_memory, NULL, vmd_barrier_t, and vmd_thread_barrier_init. |
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Definition at line 63 of file CaveScene.C. References free_to_CAVE_memory. |
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Called by the CAVE display function, copies shared mem variables to process-local variables, then calls draw() in the parent.
Reimplemented from Scene. Definition at line 74 of file CaveScene.C. References Scene::draw, DisplayDevice::is_renderer_process, vmd_msleep, and vmd_thread_barrier. |
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Definition at line 110 of file CaveScene.C. References free_to_CAVE_memory. |
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Use CAVE allocator-deallocator for CaveScene object.
Definition at line 106 of file CaveScene.C. References malloc_from_CAVE_memory. |
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Call the parent's prepare, then update the shared memory info.
Reimplemented from Scene. Definition at line 95 of file CaveScene.C. References Scene::prepare, and VMDApp::VMDexit. |
1.2.14 written by Dimitri van Heesch,
© 1997-2002