Next: Contents
VMD Programmer's Guide
VMD
Programmer's Guide -- 1.1 Draft
W. Humphrey, A. Dalke, K. Hamer, J. Leech, J. Phillips
Version 1.1
May 14, 1996
Description
The Programmer's Guide -- 1.1 Draft describes the structure
and organization of
the program VMD , and provides complete descriptions for all
important object classes. This guide is designed to aid researchers
interested in learning how VMD is constructed and who are
interested in making modifications or improvements to the existing
code. The program is logically divided into six main categories: (1)
Utility objects; (2) Rendering (display) objects; (3) Molecule
objects; (4) Remote connection objects; (5) User interface objects;
(6) Spatial tracking and 3D pointer object.
The Programmer's Guide -- 1.1 Draft describes first the organization and conventions used
in all source files for VMD , then discusses the program design and
relationship between the five components, and concludes with individual
descriptions of each object class.
Andrew Dalke
Wed May 15 02:25:03 CDT 1996