activate_adv_light(int n, int turnon) | Scene | |
activate_light(int n, int turnon) | Scene | |
add_color_category(const char *catname) | Scene | [inline] |
add_color_item(int cat_id, const char *name, int init_color) | Scene | [inline] |
adv_light_active(int n) const | Scene | [inline] |
adv_light_attenuation(int n, float constant, float linear, float quad) | Scene | |
adv_light_color(int n) const | Scene | |
adv_light_color_default(int n) const | Scene | |
adv_light_get_attenuation(int n, float &constant, float &linear, float &quad) const | Scene | |
adv_light_get_spotlight(int n, float &fallstart, float &fallend, int &spoton) const | Scene | |
adv_light_highlighted(int) const | Scene | [inline] |
adv_light_pos(int n) const | Scene | |
adv_light_pos_default(int n) const | Scene | |
adv_light_spotlight(int n, float *spotdir, float fallstart, float fallend, int spoton) | Scene | |
app | VRJugglerScene | |
appendCommand(const char *str) | VRJugglerScene | |
application | VRJugglerScene | |
background_mode(void) | Scene | |
category_index(const char *catname) const | Scene | [inline] |
category_item_index(int cat, const char *item) const | Scene | [inline] |
category_item_name(int cat, int item) const | Scene | [inline] |
category_item_value(int cat, const char *item) const | Scene | [inline] |
category_item_value(int cat, int item) const | Scene | [inline] |
category_name(int cat) const | Scene | [inline] |
color_default_value(int n) const | Scene | [inline] |
color_index(const char *name) const | Scene | [inline] |
color_name(int n) const | Scene | [inline] |
color_value(int n) const | Scene | [inline] |
colorscale_method() const | Scene | [inline] |
colorscale_method_menuname(int n) const | Scene | [inline] |
colorscale_method_name(int n) const | Scene | [inline] |
colorscale_params(float *mid, float *min, float *max, int *reverse, int *posterize) const | Scene | [inline] |
colorscale_type(int index) | Scene | |
define_adv_light(int n, const float *color, const float *position, float constant, float linear, float quad, float *spotdir, float fallstart, float fallend, int spoton) | Scene | |
define_light(int n, const float *color, const float *position) | Scene | |
draw(DisplayDevice *) | VRJugglerScene | [virtual] |
draw_finished(void) | VRJugglerScene | [virtual] |
filedraw(FileRenderer *, const char *, DisplayDevice *) | Scene | |
get_category_item(int cat_id, int item) | Scene | [inline] |
get_colorscale_colors(int whichScale, float min[3], float mid[3], float max[3]) | Scene | |
getWandButton(unsigned nr) | VRJugglerScene | |
getWandRotMat(Matrix4 &rot) | VRJugglerScene | |
getWandXYZ(float &x, float &y, float &z) | VRJugglerScene | |
highlight_adv_light(int, int) | Scene | [inline] |
highlight_light(int, int) | Scene | [inline] |
init() | VRJugglerScene | |
kernel | VRJugglerScene | |
light_active(int n) const | Scene | [inline] |
light_color(int n) const | Scene | |
light_color_default(int n) const | Scene | |
light_highlighted(int) const | Scene | [inline] |
light_pos(int n) const | Scene | |
light_pos_default(int n) const | Scene | |
move_adv_light(int n, const float *) | Scene | |
move_light(int n, const float *) | Scene | |
nearest_index(float r, float g, float b) const | Scene | |
num_categories() const | Scene | [inline] |
num_category_items(int cat) const | Scene | [inline] |
num_colors() const | Scene | [inline] |
num_colorscale_methods() const | Scene | [inline] |
num_regular_colors() const | Scene | [inline] |
prepare() | VRJugglerScene | [virtual] |
reset_lights() | Scene | |
root | Scene | |
rotate_light(int n, float theta, char axis) | Scene | |
Scene(void) | Scene | |
set_background_mode(int mode) | Scene | |
set_category_item(int cat_id, int item, int color) | Scene | [inline] |
set_color_value(int n, const float *rgb) | Scene | [inline] |
set_colorscale_colors(int whichScale, const float min[3], const float mid[3], const float max[3]) | Scene | |
set_colorscale_method(int index) | Scene | [inline] |
set_colorscale_params(float min, float mid, float max, int reverse, int posterize) | Scene | [inline] |
VRJugglerScene(VMDApp *) | VRJugglerScene | |
waitForKernelStop() | VRJugglerScene | |
~Scene(void) | Scene | [virtual] |
~VRJugglerScene(void) | VRJugglerScene | [virtual] |