fromMatrix(const float *) | Quat | |
identity() | Quat | |
invert() | Quat | |
mult(const Quat &) | Quat | |
multpoint3(const float *, float *) const | Quat | |
printMatrix(float *) | Quat | |
printQuat(float *) | Quat | |
Quat() | Quat | [inline] |
Quat(double x, double y, double z, double w) | Quat | |
rotate(const float *u, float angle) | Quat | |
rotate(char axis, float angle) | Quat |