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OpenGLRenderer Member List

This is the complete list of members for OpenGLRenderer, including all inherited members.
_needRedrawDisplayDevice
aa_available(void)DisplayDevice [inline]
aa_enabled(void)DisplayDevice [inline]
aa_off(void)OpenGLRenderer [virtual]
aa_on(void)OpenGLRenderer [virtual]
aaAvailableDisplayDevice [protected]
aaEnabledDisplayDevice [protected]
aaPreviousDisplayDevice [protected]
abs_screen_loc_2D(float *, long *)OpenGLRenderer [virtual]
abs_screen_loc_3D(float *, long *)OpenGLRenderer [virtual]
abs_screen_pos(float &x, float &y)DisplayDevice [inline]
addto_far_clip(float ac)DisplayDevice [inline]
addto_near_clip(float ac)DisplayDevice [inline]
ALT enum valueDisplayDevice
AspectDisplayDevice [protected]
aspect(void)DisplayDevice [inline]
AUX enum valueDisplayDevice
B2_LEFT enum valueDisplayDevice
B2_MIDDLE enum valueDisplayDevice
B2_RIGHT enum valueDisplayDevice
B_ESC enum valueDisplayDevice
B_F1 enum valueDisplayDevice
B_F10 enum valueDisplayDevice
B_F11 enum valueDisplayDevice
B_F12 enum valueDisplayDevice
B_F2 enum valueDisplayDevice
B_F3 enum valueDisplayDevice
B_F4 enum valueDisplayDevice
B_F5 enum valueDisplayDevice
B_F6 enum valueDisplayDevice
B_F7 enum valueDisplayDevice
B_F8 enum valueDisplayDevice
B_F9 enum valueDisplayDevice
B_LEFT enum valueDisplayDevice
B_MIDDLE enum valueDisplayDevice
B_RIGHT enum valueDisplayDevice
background_mode(void)DisplayDevice [inline]
backgroundmodeDisplayDevice [protected]
build3Dmipmaps(int, int, int, unsigned char *tx)OpenGLRenderer [protected]
Buttons enum nameDisplayDevice
cache_mode(void)DisplayDevice [inline]
cache_name(int n)DisplayDevice [inline]
cacheModeDisplayDevice [protected]
cacheModesDisplayDevice [protected]
cacheNamesDisplayDevice [protected]
calc_eyedir(void)DisplayDevice [protected]
calc_frustum(void)DisplayDevice [protected]
clear(void)OpenGLRenderer [virtual]
clip_width(void) constDisplayDevice [inline]
colorDataDisplayDevice [protected]
CONTROL enum valueDisplayDevice
cpDownDisplayDevice [protected]
cpLeftDisplayDevice [protected]
cpRightDisplayDevice [protected]
cpUpDisplayDevice [protected]
CUE_EXP enum valueDisplayDevice [protected]
CUE_EXP2 enum valueDisplayDevice [protected]
CUE_LINEAR enum valueDisplayDevice [protected]
cue_mode_name(int i) constDisplayDevice [inline]
cueDensityDisplayDevice [protected]
cueEndDisplayDevice [protected]
cueing_available(void)DisplayDevice [inline]
cueing_enabled(void)DisplayDevice [inline]
cueing_off(void)OpenGLRenderer [virtual]
cueing_on(void)OpenGLRenderer [virtual]
cueingAvailableDisplayDevice [protected]
cueingEnabledDisplayDevice [protected]
cueModeDisplayDevice [protected]
CueMode enum nameDisplayDevice [protected]
cueStartDisplayDevice [protected]
culling_available(void)DisplayDevice [inline]
culling_enabled(void)DisplayDevice [inline]
culling_off(void)OpenGLRenderer [virtual]
culling_on(void)OpenGLRenderer [virtual]
cullingAvailableDisplayDevice [protected]
cullingEnabledDisplayDevice [protected]
CursorCodes enum nameDisplayDevice
cylinder(float *, float *, int, float, float)OpenGLRenderer [protected]
cylinderResDisplayDevice [protected]
dataBlockOpenGLRenderer [protected]
disable_stencil_stereo(void)OpenGLRenderer [virtual]
DisplayDevice(const char *)DisplayDevice
DisplayEye enum nameDisplayDevice
displaylistcacheOpenGLRenderer [protected]
distance_to_screen(void)DisplayDevice [inline]
distance_to_screen(float zd)DisplayDevice [inline]
do_activate_light(int n, int turnon)OpenGLRenderer [protected, virtual]
do_define_light(int n, float *color, float *position)OpenGLRenderer [protected, virtual]
do_reposition_window(int xpos, int ypos)DisplayDevice [inline, protected, virtual]
do_resize_window(int w, int h)DisplayDevice [protected, virtual]
do_use_colors()DisplayDevice [inline, protected, virtual]
dpl_initializedOpenGLRenderer [protected]
draw_background_gradient(void)OpenGLRenderer [protected]
enable_stencil_stereo(void)OpenGLRenderer [virtual]
EventCodes enum nameDisplayDevice
extOpenGLRenderer [protected]
eye_dist(void) constDisplayDevice [inline]
eyeDirDisplayDevice [protected]
eyeDistDisplayDevice [protected]
eyePosDisplayDevice [protected]
eyesep(void) constDisplayDevice [inline]
eyeSepDisplayDevice [protected]
eyeSepDirDisplayDevice [protected]
far_clip(void) constDisplayDevice [inline]
farClipDisplayDevice [protected]
find_3D_from_2D(const float *A3D, const float *B2D, float *B3D)OpenGLRenderer [virtual]
find_pbc_cells(const VMDDisplayList *, ResizeArray< int > &)DisplayDevice [protected]
find_pbc_images(const VMDDisplayList *, ResizeArray< Matrix4 > &)DisplayDevice [protected]
fontListBaseOpenGLRenderer [protected]
forced_stereo_draws(void)OpenGLRenderer [inline, virtual]
free_opengl_ctx()OpenGLRenderer
get_cue_density() constDisplayDevice [inline]
get_cue_end() constDisplayDevice [inline]
get_cue_mode() constDisplayDevice [inline]
get_cue_start() constDisplayDevice [inline]
get_eye_dir(float *dir)DisplayDevice [inline]
get_eye_pos(float *pos)DisplayDevice [inline]
get_eye_up(float *updir)DisplayDevice [inline]
get_num_processes()DisplayDevice [inline, virtual]
get_projection() constDisplayDevice [inline]
hastex2dOpenGLRenderer [protected]
hastex3dOpenGLRenderer [protected]
immersadeskflipOpenGLRenderer [protected]
init(int argc, char **argv, VMDApp *app, int *size, int *loc)DisplayDevice [inline, virtual]
inStereoDisplayDevice [protected]
is_renderer_process()DisplayDevice [inline, virtual]
left(void)OpenGLRenderer [virtual]
LEFTEYE enum valueDisplayDevice
lineStyleDisplayDevice [protected]
lineWidthDisplayDevice [protected]
loadmatrix(const Matrix4 &)OpenGLRenderer [virtual]
max2DtexSizeOpenGLRenderer [protected]
max2DtexXOpenGLRenderer [protected]
max2DtexYOpenGLRenderer [protected]
max3DtexSizeOpenGLRenderer [protected]
max3DtexXOpenGLRenderer [protected]
max3DtexYOpenGLRenderer [protected]
max3DtexZOpenGLRenderer [protected]
mouseXDisplayDevice [protected]
mouseYDisplayDevice [protected]
multmatrix(const Matrix4 &)OpenGLRenderer [virtual]
my_depth_sortDisplayDevice [protected]
nameDisplayDevice
near_clip(void) constDisplayDevice [inline]
nearClipDisplayDevice [protected]
needRedraw(void) constDisplayDevice [inline]
normal(void)OpenGLRenderer [virtual]
NORMAL_CURSOR enum valueDisplayDevice
NOSTEREO enum valueDisplayDevice
num_cache_modes(void)DisplayDevice [inline]
num_cue_modes() constDisplayDevice [inline]
NUM_CUE_MODES enum valueDisplayDevice [protected]
num_display_processesDisplayDevice
num_projections() constDisplayDevice [inline]
NUM_PROJECTIONS enum valueDisplayDevice
num_render_modes(void)DisplayDevice [inline]
num_stereo_modes(void)DisplayDevice [inline]
objQuadricOpenGLRenderer [protected]
ogl_acrobat3dcaptureOpenGLRenderer [protected]
ogl_backgradientOpenGLRenderer [protected]
ogl_cachedebugOpenGLRenderer [protected]
ogl_cacheenabledOpenGLRenderer [protected]
ogl_cachelistbaseOpenGLRenderer [protected]
ogl_clipmodeOpenGLRenderer [protected]
ogl_fogmodeOpenGLRenderer [protected]
ogl_glslmaterialindexOpenGLRenderer [protected]
ogl_glslprojectionmodeOpenGLRenderer [protected]
ogl_glslserialOpenGLRenderer [protected]
ogl_glsltexturemodeOpenGLRenderer [protected]
ogl_glsltoggleOpenGLRenderer [protected]
ogl_lightcolorOpenGLRenderer [protected]
ogl_lightingenabledOpenGLRenderer [protected]
ogl_lightposOpenGLRenderer [protected]
ogl_lightstateOpenGLRenderer [protected]
ogl_mvmatrixOpenGLRenderer [protected]
ogl_pmatrixOpenGLRenderer [protected]
ogl_rendstateserialOpenGLRenderer [protected]
ogl_textMatOpenGLRenderer [protected]
ogl_transpassOpenGLRenderer [protected]
ogl_useblendedtransOpenGLRenderer [protected]
ogl_useglslshaderOpenGLRenderer [protected]
ogl_viewportOpenGLRenderer [protected]
oglambientOpenGLRenderer [protected]
ogldiffuseOpenGLRenderer [protected]
oglmaterialindexOpenGLRenderer [protected]
oglopacityOpenGLRenderer [protected]
oglshininessOpenGLRenderer [protected]
oglspecularOpenGLRenderer [protected]
OpenGLRenderer(const char *)OpenGLRenderer
operator=(DisplayDevice &)DisplayDevice
ORTHOGRAPHIC enum valueDisplayDevice
PERSPECTIVE enum valueDisplayDevice
pick(int, const float *, const VMDDisplayList *, float &, int *, float window_size)DisplayDevice [virtual]
PICK_CURSOR enum valueDisplayDevice
pointSphereListsOpenGLRenderer [protected]
pointsQuadricOpenGLRenderer [protected]
prepare3D(int do_clear=TRUE)OpenGLRenderer [virtual]
prepareOpaque()OpenGLRenderer [virtual]
prepareTrans()OpenGLRenderer [virtual]
projection() constDisplayDevice [inline]
Projection enum nameDisplayDevice
projection_name(int i) constDisplayDevice [inline]
queue_events(void)DisplayDevice [virtual]
read_event(long &, long &)DisplayDevice [virtual]
readpixels(int &x, int &y)DisplayDevice [virtual]
rel_screen_pos(float &x, float &y)DisplayDevice [inline, virtual]
render(const VMDDisplayList *)OpenGLRenderer [virtual]
render_done()OpenGLRenderer [virtual]
render_mode(void)DisplayDevice [inline]
render_name(int n)DisplayDevice [inline]
renderer_processDisplayDevice
renderModeDisplayDevice [protected]
renderModesDisplayDevice [protected]
renderNamesDisplayDevice [protected]
reposition_window(int xpos, int ypos)DisplayDevice [inline]
require_volume_texture(unsigned long ID, unsigned xsize, unsigned ysize, unsigned zsize, unsigned char *texmap)OpenGLRenderer [protected]
reshape(void)DisplayDevice [virtual]
resize_window(int w, int h)DisplayDevice [inline]
right(void)OpenGLRenderer [virtual]
right_eye_dir(float &x, float &y, float &z) constDisplayDevice [inline]
RIGHTEYE enum valueDisplayDevice
SCALE_CURSOR enum valueDisplayDevice
screen_height(void)DisplayDevice [inline]
screen_height(float vs)DisplayDevice [inline]
screenXDisplayDevice [protected]
screenYDisplayDevice [protected]
set_backgradient(const float *, const float *)OpenGLRenderer [virtual]
set_background(const float *)OpenGLRenderer [virtual]
set_background_mode(int newmode)DisplayDevice [inline]
set_cache_mode(int)OpenGLRenderer [virtual]
set_cue_density(float d)DisplayDevice [inline]
set_cue_end(float e)DisplayDevice [inline]
set_cue_mode(const char *mode)DisplayDevice [inline]
set_cue_start(float s)DisplayDevice [inline]
set_cursor(int)DisplayDevice [virtual]
set_eye_defaults(void)DisplayDevice
set_eye_dir(float *dir)DisplayDevice [inline]
set_eye_dist(float flen)DisplayDevice [inline]
set_eye_pos(float *pos)DisplayDevice [inline]
set_eye_up(float *updir)DisplayDevice [inline]
set_eyesep(float newsep)DisplayDevice [inline]
set_far_clip(float fc)DisplayDevice [inline]
set_line_style(int)OpenGLRenderer [protected]
set_line_width(int)OpenGLRenderer [protected]
set_near_clip(float nc)DisplayDevice [inline]
set_persp(DisplayEye=NOSTEREO)OpenGLRenderer [virtual]
set_projection(const char *proj)DisplayDevice [inline]
set_render_mode(int)OpenGLRenderer [virtual]
set_screen_pos(float vsize, float zdist, float asp)DisplayDevice [inline]
set_screen_pos(float vs, float zd)DisplayDevice [inline]
set_screen_pos(float asp)DisplayDevice [inline]
set_screen_pos(void)DisplayDevice [inline]
set_sphere_mode(int)OpenGLRenderer [protected]
set_sphere_res(int)OpenGLRenderer [protected]
set_stereo_mode(int=0)OpenGLRenderer [virtual]
setup_initial_opengl_state(void)OpenGLRenderer
shearstereoOpenGLRenderer [protected]
SHIFT enum valueDisplayDevice
shift_state(void)DisplayDevice [virtual]
simplegraphicsOpenGLRenderer [protected]
solidSphereListsOpenGLRenderer [protected]
spaceball(int *, int *, int *, int *, int *, int *, int *)DisplayDevice [inline, virtual]
SphereListOpenGLRenderer [protected]
sphereModeDisplayDevice [protected]
sphereResDisplayDevice [protected]
stereo_mode(void)DisplayDevice [inline]
stereo_name(int n)DisplayDevice [inline]
stereoModesDisplayDevice [protected]
stereoNamesDisplayDevice [protected]
supports_gui()OpenGLRenderer [inline, virtual]
texturecacheOpenGLRenderer [protected]
TOTAL_BUTTONS enum valueDisplayDevice
TRANS_CURSOR enum valueDisplayDevice
transMatDisplayDevice [protected]
update(int=TRUE)DisplayDevice [virtual]
update_lists(void)OpenGLRenderer [protected]
update_shader_uniforms(void *, int forceupdate)OpenGLRenderer [protected]
upDirDisplayDevice [protected]
use_colors(const float *c)DisplayDevice [inline]
vSizeDisplayDevice [protected]
WAIT_CURSOR enum valueDisplayDevice
whichEyeDisplayDevice [protected]
WIN_KEYBD enum valueDisplayDevice
WIN_LEFT enum valueDisplayDevice
WIN_MIDDLE enum valueDisplayDevice
WIN_MOUSEX enum valueDisplayDevice
WIN_MOUSEY enum valueDisplayDevice
WIN_NOEVENT enum valueDisplayDevice
WIN_REDRAW enum valueDisplayDevice
WIN_RIGHT enum valueDisplayDevice
WIN_WHEELDOWN enum valueDisplayDevice
WIN_WHEELUP enum valueDisplayDevice
wireglOpenGLRenderer [protected]
x(void)DisplayDevice [virtual]
xOrigDisplayDevice
xSizeDisplayDevice
y(void)DisplayDevice [virtual]
yOrigDisplayDevice
ySizeDisplayDevice
zDistDisplayDevice [protected]
~DisplayDevice(void)DisplayDevice [virtual]
~OpenGLRenderer(void)OpenGLRenderer [virtual]

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