constant(float) | Matrix4 | |
identity(void) | Matrix4 | |
inverse(void) | Matrix4 | |
loadmatrix(const Matrix4 &m) | Matrix4 | |
lookat(float, float, float, float, float, float, short) | Matrix4 | |
mat | Matrix4 | |
Matrix4(void) | Matrix4 | [inline] |
Matrix4(float f) | Matrix4 | [inline] |
Matrix4(const float *m) | Matrix4 | |
Matrix4(const Matrix4 &m) | Matrix4 | [inline] |
multmatrix(const Matrix4 &) | Matrix4 | |
multnorm3d(const float[3], float[3]) const | Matrix4 | |
multplaneeq3d(const float[3], float[3]) const | Matrix4 | |
multpoint3d(const float[3], float[3]) const | Matrix4 | |
multpoint4d(const float[4], float[4]) const | Matrix4 | |
multpointarray_3d(int numpts, const float *, float *) const | Matrix4 | |
operator=(const Matrix4 &m) | Matrix4 | [inline] |
ortho(float, float, float, float, float, float) | Matrix4 | |
ortho2(float, float, float, float) | Matrix4 | |
rot(float, char) | Matrix4 | |
rotate_axis(const float axis[3], float angle) | Matrix4 | |
scale(float, float, float) | Matrix4 | |
scale(float f) | Matrix4 | [inline] |
translate(float, float, float) | Matrix4 | |
translate(float d[3]) | Matrix4 | [inline] |
transpose(void) | Matrix4 | |
transvec(float x, float y, float z) | Matrix4 | |
transvecinv(float x, float y, float z) | Matrix4 | |
window(float, float, float, float, float, float) | Matrix4 | |
~Matrix4(void) | Matrix4 | [inline] |