| constant(float) | Matrix4 |  | 
  | identity(void) | Matrix4 |  | 
  | inverse(void) | Matrix4 |  | 
  | loadmatrix(const Matrix4 &m) | Matrix4 |  | 
  | lookat(float, float, float, float, float, float, short) | Matrix4 |  | 
  | mat | Matrix4 |  | 
  | Matrix4(void) | Matrix4 |  [inline] | 
  | Matrix4(float f) | Matrix4 |  [inline] | 
  | Matrix4(const float *m) | Matrix4 |  | 
  | Matrix4(const Matrix4 &m) | Matrix4 |  [inline] | 
  | multmatrix(const Matrix4 &) | Matrix4 |  | 
  | multnorm3d(const float[3], float[3]) const | Matrix4 |  | 
  | multplaneeq3d(const float[3], float[3]) const | Matrix4 |  | 
  | multpoint3d(const float[3], float[3]) const | Matrix4 |  | 
  | multpoint4d(const float[4], float[4]) const | Matrix4 |  | 
  | multpointarray_3d(int numpts, const float *, float *) const | Matrix4 |  | 
  | operator=(const Matrix4 &m) | Matrix4 |  [inline] | 
  | ortho(float, float, float, float, float, float) | Matrix4 |  | 
  | ortho2(float, float, float, float) | Matrix4 |  | 
  | rot(float, char) | Matrix4 |  | 
  | rotate_axis(const float axis[3], float angle) | Matrix4 |  | 
  | scale(float, float, float) | Matrix4 |  | 
  | scale(float f) | Matrix4 |  [inline] | 
  | translate(float, float, float) | Matrix4 |  | 
  | translate(float d[3]) | Matrix4 |  [inline] | 
  | transpose(void) | Matrix4 |  | 
  | transvec(float x, float y, float z) | Matrix4 |  | 
  | transvecinv(float x, float y, float z) | Matrix4 |  | 
  | window(float, float, float, float, float, float) | Matrix4 |  | 
  | ~Matrix4(void) | Matrix4 |  [inline] |