VMD Programmer's Guide
A. Dalke, J. Gullingsrud, W. Humphrey, S. Izrailev, J. Stone, J. Ulrich
Version 1.3
April 6, 1999
Theoretical
Biophysics Group
University of Illinois and Beckman Institute
405 N. Mathews
Urbana, IL 61801
VMD WWW home page: http://www.ks.uiuc.edu/Research/vmd/
Description
The Programmer's Guide describes the structure
and organization of
the program VMD , and provides complete descriptions for all
important object classes. This guide is designed to aid researchers
interested in learning how VMD is constructed and who are
interested in making modifications or improvements to the existing
code. The program is logically divided into six main categories: (1)
Utility objects; (2) Rendering (display) objects; (3) Molecule
objects; (4) Remote connection objects; (5) User interface objects;
(6) Spatial tracking and 3D pointer object.
The Programmer's Guide describes first the organization and conventions used
in all source files for VMD , then discusses the program design and
relationship between the five components, and concludes with individual
descriptions of each object class.