Go to the source code of this file.
| Functions | |
| void | main (void) | 
| VMD Vertex Shader. More... | |
| Variables | |
| uniform int | vmdprojectionmode | 
| perspective=1 orthographic=0. More... | |
| uniform int | vmdtexturemode | 
| VMD texture mode. More... | |
| varying vec3 | oglnormal | 
| output interpolated normal to frag shader. More... | |
| varying vec3 | oglcolor | 
| output interpolated color to frag shader. More... | |
| varying vec3 | V | 
| output view direction vector. More... | |
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| VMD Vertex Shader. 
 Definition at line 42 of file vmd.vert. References dot, oglcolor, oglnormal, V, vmdprojectionmode, and vmdtexturemode. | 
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| output interpolated color to frag shader. 
 Definition at line 36 of file vmd.vert. Referenced by main. | 
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| output interpolated normal to frag shader. 
 Definition at line 35 of file vmd.vert. Referenced by main. | 
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| output view direction vector. 
 Definition at line 37 of file vmd.vert. Referenced by main. | 
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| perspective=1 orthographic=0. 
 Definition at line 29 of file vmd.vert. Referenced by main. | 
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| VMD texture mode. 
 Definition at line 30 of file vmd.vert. Referenced by main. | 
 1.2.14 written by Dimitri van Heesch,
 © 1997-2002
1.2.14 written by Dimitri van Heesch,
 © 1997-2002