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OpenGLDisplayDevice.h File Reference

OpenGLRenderer subclass managing X-windows window and input state, OpenGL GLX context, and framebuffer management. More...

#include "OpenGLRenderer.h"
#include <GL/glx.h>

Go to the source code of this file.

Compounds

struct  glxdata
 GLX-specific low-level handles and window IDs. More...

class  OpenGLDisplayDevice
 Subclass of OpenGLRenderer, this object has routines used by all the different display devices that are OpenGL-specific. Will render drawing commands into a single X window. More...

struct  spaceballevent
struct  spaceballhandle

Defines

#define SBALL_COMMAND_NONE   0
#define SBALL_COMMAND_APP_WINDOW   27695
#define SBALL_COMMAND_APP_SENSITIVITY   27696


Detailed Description

OpenGLRenderer subclass managing X-windows window and input state, OpenGL GLX context, and framebuffer management.

Renders drawing commands into a single X window.

Definition in file OpenGLDisplayDevice.h.


Define Documentation

#define SBALL_COMMAND_APP_SENSITIVITY   27696
 

Definition at line 96 of file OpenGLDisplayDevice.h.

#define SBALL_COMMAND_APP_WINDOW   27695
 

Definition at line 95 of file OpenGLDisplayDevice.h.

#define SBALL_COMMAND_NONE   0
 

Definition at line 94 of file OpenGLDisplayDevice.h.


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