#include <stdlib.h>
#include "OpenGLExtensions.h"
Go to the source code of this file.
| Compounds | |
| struct | OpenGLCache::idlink | 
| class | OpenGLCache | 
| Class to manage caching of OpenGL-related resources and handles such as display lists, textures, vertex buffer objects, etc. The IDs being stored are sparse unsigned long integer keys. More... | |
| Defines | |
| #define | GLCACHE_FAIL 0 | 
Definition in file OpenGLCache.h.
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 Definition at line 27 of file OpenGLCache.h. Referenced by OpenGLCache::deleteUnused, OpenGLRenderer::free_opengl_ctx, OpenGLCache::markUsed, and OpenGLRenderer::render_done. | 
 1.2.14 written by Dimitri van Heesch,
 © 1997-2002
1.2.14 written by Dimitri van Heesch,
 © 1997-2002