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CaveScene.C File Reference

Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice. More...

#include <stdlib.h>
#include <cave_ogl.h>
#include "CaveScene.h"
#include "CaveRoutines.h"
#include "DisplayDevice.h"
#include "Inform.h"
#include "utilities.h"
#include "VMDApp.h"

Go to the source code of this file.

Defines

#define CAVEUSERWLOCK   1


Detailed Description

Scene subclass that maintains a list of Displayable objects in shared memory and draws them in parallel on a CaveDisplayDevice.

The CAVE specific Scene that accesses all of its information from a shared memory arena, since the display lists are shared amoung multiple concurrently running renderer processes or threads. The Scene has a list of Displayable objects and display commands. The command lists are used to draw the objects, the Displayable objects to prepare and update objects for drawing.

Definition in file CaveScene.C.


Define Documentation

#define CAVEUSERWLOCK   1
 

Definition at line 39 of file CaveScene.C.


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