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OSPRay2Renderer.h File Reference

VMD built-in Tachyon/OSPRay ray tracing engine. More...

#include <stdio.h>
#include <stdlib.h>
#include <ospray/ospray.h>
#include "Matrix4.h"
#include "ResizeArray.h"
#include "WKFUtils.h"
#include <ospray/version.h>

Go to the source code of this file.

Compounds

struct  osp_cylinder_array_color
struct  osp_directional_light
struct  osp_material
 structure containing material properties used to shade a Displayable. More...

struct  osp_positional_light
struct  osp_sphere_array_color
struct  osp_trimesh_v3f_n3f_c3f
class  OSPRay2Renderer
struct  OSPRay2Renderer::vec3
struct  OSPRay2Renderer::rgba
struct  OSPRay2Renderer::Sphere


Detailed Description

VMD built-in Tachyon/OSPRay ray tracing engine.

This work is briefly outlined in: "OSPRay - A CPU Ray Tracing Framework for Scientific Visualization" Ingo Wald, Gregory Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, Paul Navratil IEEE Vis, 2016 (in-press)

Portions of this code are derived from Tachyon: "An Efficient Library for Parallel Ray Tracing and Animation" John E. Stone. Master's Thesis, University of Missouri-Rolla, Department of Computer Science, April 1998

"Rendering of Numerical Flow Simulations Using MPI" John Stone and Mark Underwood. Second MPI Developers Conference, pages 138-141, 1996. http://dx.doi.org/10.1109/MPIDC.1996.534105

Definition in file OSPRay2Renderer.h.


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