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MayaDisplayDevice.h

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00001 /***************************************************************************
00002  *cr
00003  *cr            (C) Copyright 1995-2019 The Board of Trustees of the
00004  *cr                        University of Illinois
00005  *cr                         All Rights Reserved
00006  *cr
00007  ***************************************************************************/
00008 /***************************************************************************
00009  * RCS INFORMATION:
00010  *
00011  *      $RCSfile: MayaDisplayDevice.h,v $
00012  *      $Author: johns $        $Locker:  $             $State: Exp $
00013  *      $Revision: 1.5 $        $Date: 2019/01/17 21:21:00 $
00014  *
00015  ***************************************************************************
00016  * DESCRIPTION:
00017  *   Use to make Maya ASCII scene files for direct import into Autodesk Maya.
00018  *
00019  ***************************************************************************/
00020 
00021 #ifndef MayaDISPLAYDEVICE
00022 #define MayaDISPLAYDEVICE
00023 
00024 #include <stdio.h>
00025 #include "FileRenderer.h"
00026 
00028 class MayaDisplayDevice : public FileRenderer {
00029 private:
00030   int objnameindex;
00031   int oldColorIndex;
00032   int oldMaterialIndex;
00033   int oldMaterialState;
00034   void write_material_block(void);        
00035   void write_cindexmaterial(const char *, int, int); 
00036   void write_colormaterial(float *, int); 
00037 
00038 protected:
00039   void beginrepgeomgroup(const char *);
00040   void comment(const char *);
00041   void line(float *xyz1, float *xyz2);
00042   void point(float *xyz);
00043   void sphere(float *xyzr);
00044   void triangle(const float *, const float *, const float *,
00045                 const float *, const float *, const float *);
00046 #if 0
00047   void tricolor(const float * xyz1, const float * xyz2, const float * xyz3,
00048                 const float * n1,   const float * n2,   const float * n3,
00049                 const float * c1,   const float * c2,   const float * c3);
00050 #endif
00051 
00052 public:
00053   MayaDisplayDevice(void);            // constructor
00054   virtual ~MayaDisplayDevice(void);   // destructor
00055   virtual int open_file(const char *filename);
00056   virtual void close_file(void);
00057   void write_header (void);
00058   void write_trailer(void);
00059 };
00060 
00061 #endif
00062 

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