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Molecular Drawing Methods

 

Each molecule in VMD is drawn as several   representations, or  views, of the molecule. A view is just one particular way of drawing the molecule, and consists of three characteristics:

A molecule can contain any number of different representations, and complex pictures of the molecule can be generated by creating views with different selections, coloring schemes, and rendering methods. For example, the protein backbone can be drawn as a smooth tube in one view, and important residues in the protein can be drawn as spheres or licorice bonds in other views. When a molecule is first loaded, it is given a `default' view, which will draw all the atoms as lines and points, coloring each atom by what kind of element it is.

All of the different rendering methods have various parameters which determine how they are drawn. For each method, there are controls in the Graphics form which modify the associated parameters, such as the line width and sphere resolution (the graphical controls are described in section §). Table 5.1 lists the available rendering methods, and the following sections describe these methods and the parameters which modify their appearance.

  
Table 5.1: Molecular view representation styles.




next up previous contents index
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Justin Gullingsrud
Tue Apr 6 09:22:39 CDT 1999