NAMD
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#include <ComputeMoa.h>
Public Member Functions | |
ComputeMoa (ComputeID c) | |
virtual | ~ComputeMoa () |
void | doWork () |
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ComputeHomePatches (ComputeID c) | |
virtual | ~ComputeHomePatches () |
virtual void | initialize () |
virtual void | atomUpdate () |
Flags * | getFlags (void) |
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Compute (ComputeID) | |
int | type () |
virtual | ~Compute () |
void | setNumPatches (int n) |
int | getNumPatches () |
virtual void | patchReady (PatchID, int doneMigration, int seq) |
virtual int | noWork () |
virtual void | finishPatch (int) |
int | sequence (void) |
int | priority (void) |
int | getGBISPhase (void) |
virtual void | gbisP2PatchReady (PatchID, int seq) |
virtual void | gbisP3PatchReady (PatchID, int seq) |
Additional Inherited Members | |
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const ComputeID | cid |
LDObjHandle | ldObjHandle |
LocalWorkMsg *const | localWorkMsg |
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void | enqueueWork () |
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int | useAvgPositions |
int | hasPatchZero |
ComputeHomePatchList | patchList |
PatchMap * | patchMap |
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int | computeType |
int | basePriority |
int | gbisPhase |
int | gbisPhasePriority [3] |
Definition at line 73 of file ComputeMoa.h.
ComputeMoa::ComputeMoa | ( | ComputeID | c | ) |
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virtual |
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virtual |
Reimplemented from Compute.