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Method of use

A Scene is created at the start of the program, and all Displayable objects should be added to that scene (or to another Displayable as a child). It is used in the primary event loop to prepare and draw all the Displayable's. It is also used to pick items with a pointer. The global routine VMDupdate contains an example of using a Scene object.

There are two derived classes from Scene:



Justin Gullingsrud
Tue Apr 6 09:26:48 CDT 1999