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Method of use

The many functions in this class are not listed here. The most common use of this is to maintain a transformation matrix for transforming 3D vectors from one coordinate space to another, i.e. to rotate, translate, and scale them. Once a 4 by 4 matrix `M' has been set up, then a vector `V' is tranformed and placed in the view vector `VT' as: M.multpoint3d(V, VT)



Justin Gullingsrud
Tue Apr 6 09:26:48 CDT 1999