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-  virtual void reset(void) - resets the user interface to the
  initial state it was in when it was created.
 -  virtual int act_on_command(int, Commmand *, int) - this is
  called each time a Command is executed that the Mouse has
  expressed interest in hearing about.  This will be when a mouse event
  occurs, such as a mouse button press.
 -  virtual int check_event(void) - calls the necessary routines
  in DisplayDevice to determine if a button has been pressed.  If not,
  then any angular velocity is used to rotate the current scene.
 
 
Justin Gullingsrud 
Tue Apr  6 09:26:48 CDT 1999