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Caveats
When VMD creates the output file it will try to match the current
view and screen size.  For the most part it does a good a job but
there can be some problems.  The colors in the final raster image can 
sometimes look different from what is seen in the VMD graphics window.
This is because the external rendering programs use different shading
equations and algorithms from what VMD uses.
Potential rendering discrepencies include:
- Geometry may look slightly different; 
        in VMD curved surfaces are polygonalized and drawn using a
        number of polygonal facets, curved surfaces may be rendered entirely
        smoothly in the final output (which is generally looked upon as an
        improvement!)
 
- The rendered object colors or intensities may be slightly different
        due to different colormaps, gamma values, or lighting models;
        This is particularly true with the material properties used for
        performing complex shading.  VMD's real-time rendering of these
        material properties is often simplistic or limited compared to
        full-fledged photorealistic renderers, so there can potentially
        be big differences between implementations of transparency,
        specular highlights, etc.
 
- Many of the external renderers do not support true orthographic
        rendering.  This can be ``faked'' by translating the camera
        very far away from the molecule, followed by zooming the camera
        so that the image size is acceptable again.  This will significantly
        decrease the perspective effect, but is not a true orthographic
        projection.
 
- The rendering commands do not currently support stereo output,
        so even if the display is currently in stereo mode, a non-stereo
        perspective will be used for the rendering program input script;
        Rendering in stereo is accomplished by setting the display mode
        to ``left'', then rendering an image, followed by ``right'', and
        rendering again.  This will yield a stereo pair to the best of
        VMD's ability with the external rendering program.
 
- The near and far clipping planes are ignored by all external renderers;
 
- Text is generally not available as a graphics primitive in the
        renderer scene languages, so label text will not
        appear, although the lines of bond, angle, etc. labels will be
        drawn.  The only exception is in Postscript output, which supports
        text output.
 
- Dotted spheres are not drawn with dots.
 
- The background color may be black, as not all output formats support
        a background color other than black;
 
 
 
 
 
 
 Next: One Step Printing
 Up: Scene Export and Rendering
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