There are 10 types of basic graphical items built into VMD,
which are used with graphics and draw commands. These are:
- point {x y z} -
draws a point at the given position
- line {x1 y1 z1} {x2 y2 z2} [width w]
[style
solid|
dashed
] -
draws either a solid or dashed line of the given width from
the first point to the second. By default, this is a solid line of
width 1.
- cylinder {x1 y1 z1} {x2 y2 z2} [radius r]
[resolution n] [filled
yes|
no
] -
draws a cylinder of the given radius (default r
1)
from the first point to the second. The cylinder is actually drawn as
an n sided polygon. If the filled option is true (default), the
ends are capped with flat disks, otherwise the cylinder is hollow.
- cone {basex basey basez} {tipz tipy tipz}
[radius r] [resolution n] -
draw a cone with the center of the base at the first point and
the tip at the second. The radius(default r
1) determines the
width of the base. As with cylinder, the resolution determines
the number of polygons used in the approximation.
- triangle {x1 y1 z1} {x2 y2 z3} {x3 y3 z3} -
draws a triangle with endpoints at each of the three vertices
- trinorm {x1 y1 z1} {x2 y2 z3} {x3 y3 z3}
{nx1 y1 z1} {nx2 ny2 nz3} {nx3 ny3 nz3} -
draws a triangle with endpoints at each of the first three
points. The second group of three values specify the normals for the
three points. This is used for making a smooth shading across the
triangle.
- sphere {x y z} [radius r] [resolution n] -
draws a sphere of the given radius (default r
1)
centered at the vertex. The resolution (default n
6)
determines how many polygons are used in the approximation of a
sphere.
- text {x y z} ``text string'' -
displays the text string with the bottom left of the string
starting at the given vertex.
- color colorId -
- color name -
- color trans_name -
Each of the above geometrical objects are drawn using the
current color. Initially, that color is blue, which has the colorid
of 0. The color command changes the current color, and stays
info effect until the next color command. Thus, to draw a red
cylinder then a red sphere, first use the command color red
command to change the color, then use the cylinder and sphere commands.
- materials
on|
off
-
Material properties are used to make the graphical objects
(lines, cylinders, etc.) be affected by the light sources. These make
the objects look more realistic, but are slower on machines which
don't implement materials in hardware (see
chapter § and
sections on color and
colorinfo commands
for the information on how to turn off
material characteristics for all objects in VMD). One surprising
effect of material characteristics is that lines are affected. In
some lighting situations, the lines can even appear to disappear.
Thus, you may want to turn off materials before drawing lines.
- material
name
-
Sets the material to use for the corresponding graphics molecule.
name must be a valid material name, as displayed in the Materials menu.